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Topics - Untrustedlife

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Incubator / I would appreciate feedback on RLDR
« on: January 29, 2017, 10:19:07 PM »
RLDR stands For Roguelegends: Dark Realms, it is a Dark Fantasy themed roguelike in which most things are procedurally generated, this includes monsters items AND of course your usual dungeons, each section is 4 levels deep and contains its own set of monsters and items that are unique to that playthrough, any feedback would be appreciated.

Combat is done in a deterministic boardgameish way with physical, poison, and fire damage with associated effects..

Download can always be found here for the most recent version:
https://untrustedlife.com/project-random-world-development/

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Design / Thoughts on this "Hunger" system.
« on: August 19, 2015, 05:06:03 PM »
http://untrustedlife.com/2015/08/19/segfault-week/

How do you guys feel about how I am tackling this?

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Roguelegends: Dark Realms is a released (Alpha version), Dark Fantasy Roguelike Game I am currently developing.

I Have decided to make the announcement here, simply so that people know it exists so that once it does get released, hopefully I will have a bit of a community built up.

The game focuses on procedurally generating as much content as possible without over-exposing the player.

More Info On My Website.
Check it out

Current Download link here!

https://untrustedlife.com/project-random-world-development/

I will be discussing its mechanics via my blog until full release, ultima-ratio-regum style , my third blog post should go up  as early as tonight, keep a look out. :)

4
Design / My thoughts on deep mechanics.
« on: August 01, 2015, 09:11:56 AM »
http://untrustedlife.com/2015/08/01/my-way-of-coding-roguelikes/
I recently posted a blog there, that some people may be interested in discussing mechanics I prefer to put in my games. Enjoy :)

I am still new to writing, so I hope its not too horrible.

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Early Dev / GenRogue-Currently In Development-
« on: December 02, 2014, 06:18:51 AM »
Hello Guys Untrustedlife here, I was the guy who made roguelegends which was never finished, (sorry to all who were interesed in that btw, I guess if you are still interested I can give you what i had when i stopped working on it) and March 19 1924 (A 7drl that you can download Here) (moved link to dropbox)


I have recently started working on a new project, for now, we will just call it "project spacecrawl" GenRogue (working title). with libtcod ,sdl, c++, and an as-of-yet unchosen audio library

7/26/2015
This summer I was mostly working on a 3d java based game engine known as PolyEngine (and no It isnt released yet), so I havent been working on this as much as I wish.

Roguelegends was noticed by the producers of Sancuary RPG, too bad it has been abandoned. THey now want a game made with our 3d engine :P.


The summer was busy, and of course im a college student, so I don't have much free time, but
The project HAS EVOLVED, now the concept is that I will randomly generate a world with random creatures,plants,potions, and possibly other things, magic, , and you can play in that world in successive games Of course its still a "dungeon" crawler, so it isnt dwarf fortress (or anywhere near that, though it might end up like that a little bit, but its more abut the dungeon crawling and exploring of the world)

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Early Dev / RogueLegends
« on: October 26, 2012, 02:43:20 AM »
http://forums.tigsource.com/index.php?topic=28900.0 is the link to the devlog for the roguelike i am developing, i think you guys might be interested, A actual download isn't available yet but i have testers who love it.


That post will no longer be used im moving my dev log shanigans here as the old post is too outdated and i dont feel like watching 2 different forums.



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