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Topics - liquidsoap

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Off-topic (Locked) / RPG roguelike
« on: September 08, 2012, 08:26:14 AM »
I really enjoy 2D top down rpg games such as zelda or Pokemon. I also really enjoy the difficulty and randomness of roguelike games. I was wondering if there are any games that combine these 2 elements into 1 awesome game. I understand that roguelikes are in some ways already rpgs (adom is an example ) but they just seem to be a lot more complicated. With all of the stats and numbers the game can become alot less casual then I would like it to be. I do not want to constantly be worrying about the hundreds of stats my player has and then the hundreds of stats each item has. A more casual zelda + some roguelike elements is what I am looking for. Anyone know if there are games like this?

Programming / Balancing the game
« on: September 06, 2012, 04:12:57 AM »
I just started adding monsters and items to my very early roguelike and am completely blown away with how hard it is. Giving each item/monster a damage, health and defence value can be really difficult so that when the player moves through the dungeon they will be presented by a challenge but not just get killed instantly by a completely un-fair game. How do you go about making the items/monster so that they are balanced?

Programming / Monster spawning algorithm
« on: August 30, 2012, 01:16:14 AM »
I am a little stuck on how to randomly spawn monsters throughout a randomly generated dungeon. I have a 2d array that stores the tiles for map. When the map is being generated and I create a room at a random location, how do I choose what enemy to place based on the dungeon level that we are generating. If I am generating the first floor I do not want to spawn dragons, I just want to spawn the easy monters. How do most roguelikes do this effectively?

Off-topic (Locked) / Simple yet hard roguelike
« on: August 28, 2012, 07:16:43 AM »
What are some very simple yet very hard ascii based roguelikes. I really enjoy the roguelike Sil but I find that to play that game I need to actually concentrate on the game. I am looking for a simple roguelike that I can play without thinking about crafting, hundreds of different skills and their pros and cons, or weapon weights. I just want to be trying to get the bottom of the dungeon with the best score in simple hack n slash style. I love ascii roguelikes as I find that using my imagination for what enemies or weapons look like is half the fun. If you know of any such games please let me know.

Off-topic (Locked) / Enemy names and types
« on: August 21, 2012, 04:06:23 PM »
Lets talk about different enemy names and types. Besides the standard dragon or orc, what are some enemies that could be added to a roguelike.

Off-topic (Locked) / Scrolling vs non-Scrolling game
« on: August 18, 2012, 12:46:29 AM »
I have been switching between making my game a scrollable game where the player is always in the middle and the map just scrolls behind and a game where the map does not move and the player will move up and down on the screen. I am stuck on deciding which way to move forward with. If the game is scrollable then I could have bigger maps. If it is not scrollable I could have smaller map but maybe just more levels in the dungeon. So what way do you guys prefer?

Off-topic (Locked) / Good Tileset Size
« on: August 17, 2012, 04:46:12 PM »
I just started playing roguelikes and decided that with the little programming knowledge I have I will attempt to make my own roguelikeish game. The game will just be a learning experience for me and will probably be no good. While making the game I have been experimenting with the size of the tiles I will be using ( yes, the game is using tiles and not ASCii ). Without scaling I have tried 16x16 and 32x32. I am not sure which ones to use. The 32x32 looks a bit better and is easier to see but with 16x16 you can see a lot more tiles on the screen. So my question is, as a person who plays roguelikes, do you prefer bigger tiles but less of them on screen. Or do you prefer smaller tiles but you will be able to see more of the map at once?

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