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Topics - zzo38

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Off-topic (Locked) / 100LEVEL
« on: March 13, 2010, 02:39:14 AM »
This is a game I invented: It is kind of like roguelike game. It is the idea is you have to figure out by yourself how this game works just by playing the game. There is no document what keys does what, and so on, except for save/quit. How high score can you get? Do you like this?

Traditional Roguelikes (Turn-based) / Kobold eating contest
« on: February 21, 2009, 09:08:07 PM »
This is a more strange game than the other rogue-like game. You have to earn points to win. There are other differences as well and you can see it if you play this game. There are also different modes that can be set on the command-line to adjust the difficulty level of the game (and other things), and you can try for challenge games instead of or in addition to the normal goal of the game (finding the Divine Oracle), such as reaching dungeon level 100, getting a better score than anyone else, or other possible goals. Please try this game and write a review if you want to!

Download at:

Off-topic (Locked) / Music contest for ADOM
« on: January 23, 2009, 02:48:57 AM »
This is a contest to make a music for ADOM game. If can be any location in the game, of your choice, or for something else in ADOM game. The file-format must be MOD or IT or XM or S3M. And it has to be a license approved for free cultural works. Post it on here. No deadline, you can take as long as you want, even many years

Off-topic (Locked) / Adventure Ideas for Dungeons and Dragons
« on: January 07, 2009, 08:35:22 AM »
Make some adventure ideas for Dungeons and Dragons (version 3.5), or other games (maybe some ideas can even be used in a roguelike game?).

Here is some:
  • You find yourself in a completely different universe. In a few hours it reverts back to normal.
  • A wizard's time stop spell went awry and you now find yourself in someone else's body in the past.
  • A curse prevents people from walking in any direction other than straight N, NE, E, SE, S, SW, W, or NW.
  • You find a dungeon with a strange smell. It contains a artifact that duplicates itself.
  • Along the road, you encounter a kobold that looks injured, unconscious, bleeding slowly from an arrow wound.
  • You receive a letter from your dead wife (or parent).
  • Townsfolk are somehow being shrunk to six inches in height, and authorities can't figure out why
  • You have a magic item that you must figure out how to use in order to escape
  • Help an army of gnolls take back their city from a force of mindflayers.
Now you can make more to add to this list.

Also, I wrote a program in Furryscript to generate the adventure ideas from a list, look at: (There is a lot of things already, but I want you to suggest more, and make comment of what I already have) (Push "View selected script codes" to view the entire script, learn how Furryscript programs work)

Programming / Advanced Dungeons of Freedom
« on: January 07, 2009, 08:18:15 AM »
I have a idea, which I will start making in a while. It will be written entirely in Javascript (XUL runner based) and GNU GPL v3 or later version, and will be a clone of ADOM. I will do what I can do, and other people can write some of the modules also and then it will be completed with many modules written by different people, which is the completion of Advanced Dungeons of Freedom, it will be a nearly perfect clone of ADOM. And then you can make legally variations of ADOM from this software!

Classic Roguelikes / ADOM Challenge Game
« on: January 07, 2009, 08:13:11 AM »
Some challenge games:
== Pacifist Man ==

Kill as few monsters as possible before completing the game.

== Blind Man ==

Never wipe your face to remove the mud. Identified potions of blindness must
be used as much as possible.

== Mute Man ==

You may not cast any spells or use the Chat command.

== Greedy Man ==

Turn on autopickup for all items and never drop or give away any items.
Make up your own challenge games also!

Also I made a save-game file with a specific goal. Download at: The goal is to reach the chaos gate. It is not necessary to close the gate.

Classic Roguelikes / New IronBand race: Half-Acid
« on: July 26, 2008, 09:17:37 PM »
Sorry, I'm not sure where to put this message, if I put wrong section can you please to move it to correct section.

I invented a new race in IronBand. A lot of the flags I don't know what they mean, but maybe you can tell me please. Probably some of the flags don't do anything on races (they work only on objects), some of them I don't know what they do.

One thing this one does is any experience levels you gained will eventually wear off by itself. You also teleport at random. You cannot get rid of either of these features.

Code: [Select]

Programming / MorphicRogue - help with some ideas possibly
« on: July 22, 2008, 08:08:22 PM »
MorphicRogue is something I am making. I have a few ideas (some of them come from the Roguebasin wiki):
  • The races you can select from are anthropomorphic animals
  • You can navigate a ship in the water to go to different places, and your ship can get damaged
  • Boxes, balls, and barrels you can push, some of which contain gunpowder, which will explode if hit
  • Spells that require you to balance Yin and Yang
  • Hit/miss chance is based on bell curve
  • You go to the different towers and find the magic diamond at the top of each one, when you collect all of them you win the game.
  • You can make sandwich by bread, meat, cheese.

  • Ship navigation
  • Spell effectiveness
  • Strength (affects your carrying capacity)
  • Dodge
  • Dagger
  • Sword
  • Staff
  • Whip
  • Shield bash
  • Yin magic
  • Yang magic
  • Bite/claws

Anthropomorphic animals (you can make suggetion of changing this list if you want to):
  • Alligator
  • Antelope
  • Badger
  • Bat
  • Bear
  • Butterfly
  • Cat
  • Dog
  • Deer
  • Fox
  • Gazelle
  • Hedgehog
  • Horse
  • Hyena
  • Lion
  • Lizard
  • Mouse
  • Rabbit
  • Racoon
  • Skunk
  • Squirrel

Maybe you can make suggestion, how the skill points and hit points should be assigned for each race (no more than about 10 skill points each, but you can still improve your skills later as you choose)

Also I want suggestion of spells and which cost what amount of Yin and Yang points. Some spells are more Yin and others are more Yang, and you have to balance the amount of Yin and Yang you have if you don't want to have a penalty.

I have some idea of a spells but I don't know what Yin/Yang it should be.

Traditional Roguelikes (Turn-based) / KING Game
« on: July 21, 2008, 01:11:49 AM »
I made a new roguelike game called: KING.


Please tell me if you like this one, or any other suggestions/comments of it. It is made in only a few hours.

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