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Topics - willraman

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Traditional Roguelikes (Turn Based) / Legacy of a Warlord 0.57
« on: March 19, 2011, 01:46:11 AM »
Got a new version out. Tore out some parts and rejiggerred others.

Features to note:

Screen sizing.
Area map control with arrows and faction overlay mode.
Expanded modding support.
Completely re-factored AI - Less CPU intensive and smarter.
Bug fixes.
Balanced content some.

I think I found a good balance of developing and releasing this game. 2 week releases gives me enough time on this and other projects.

Traditional Roguelikes (Turn Based) / Legacy of a Warlord 0.56
« on: March 06, 2011, 01:34:31 AM »
Hi everyone,

Took a little break from development to work on another project. But I am back, and after a week of coding, polishing, testing and all that jaz I have a release.

Still alpha, but I think I got a lot of the bugs out. A lot harder now too oh and faster too. I doubled the game speed.

Hi Everyone,

I just released the latest version. Most notable feature is that you can save now. I think this was one of those milestones for the project that was probably deterring a lot of folks from playing.


I'm sure it has other problems but I am working hard to overcome those obstacles.

If you try it, I would like to have your feedback.

Finally, if you want to read my rants and follow my dev process, crazy as it is,

Thanks a lot and happy gaming.


Early Dev / Legacy of a Warlord
« on: January 02, 2011, 08:05:49 AM »
Hi Everyone,

I am glad I finally followed through and built a roguelike. I welcome you all to come and try it out and give me your feedback. I'd call it a 50% done alpha product. I'm just guessing though, maybe it's more or less? Its a little buggy but I think I have something brewing that will shock and awe, (eventually, I hope, maybe?).  ;D

Glad to see the site is back online. I was wanting to post here after my release.

Legacy of a Warlord site:

Well. I'll see you around and I am off to get some rest. Releasing roguelikes is hard.


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