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Programming / Single item per tile?
« on: February 17, 2013, 06:33:20 PM »
What are people's views on single item per tile vs multiple items per tile?
Many of the modern roguelikes I have played (eg Brogue, Infra Arcana and DoomRL) only allow one floor item per tile. I vaguely recall nethack from long ago allowed multiple items per tile.
I realize the advantage of single item per tile is that all items can be represented by a symbol or image on screen, but what about the problems with finding space to drop items? monster drops too. How many games still use multiple items per tile and how do they handle displaying that? I was thinking of just having an icon representing a pile of items (one or more items).
Many of the modern roguelikes I have played (eg Brogue, Infra Arcana and DoomRL) only allow one floor item per tile. I vaguely recall nethack from long ago allowed multiple items per tile.
I realize the advantage of single item per tile is that all items can be represented by a symbol or image on screen, but what about the problems with finding space to drop items? monster drops too. How many games still use multiple items per tile and how do they handle displaying that? I was thinking of just having an icon representing a pile of items (one or more items).