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Messages - Maelstrom

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Early Dev / Re: Dungeonmans!
« on: April 27, 2010, 04:18:40 PM »
Game refuses to work. It sucessfully downloading some stuff but crashes afterwards. This happens both on XP and 7

Traditional Roguelikes (Turn-based) / Re: -POWDER- 085 Barbarian YASD
« on: August 29, 2008, 04:57:30 AM »
So, any advice on dealing with cockatrices, please?
Find speed boots. They give extra move each 3 moves. So, tactic "3 steps, 1 hit" gives enemy no chance to counterattack :)
This tactic is also helpful against other nasty melee enemies, such as water elementals.
Also, "unchanging" intrinsic protects you from turning to stone. And potion of acid, quaffed or shattered near you, stops hardening. The same thing does casting "Acid splash" at yourself.

P.S. Hmm, sorry, didn't look at the time of first post :)

Other Announcements / Re: JADE
« on: March 25, 2008, 12:52:32 PM »
I saw nothing interesting in video, except big city.

I wonder how Biskup would populate such cities.

I can't remember even non-roguelikes with such theme.

Programming / Re: Lets post monsters to be added to roguelikes!
« on: January 10, 2008, 08:25:23 PM »
And don't forget that you are stealing letters from latin alphabet!  ;)

Other Announcements / Re: Update
« on: January 08, 2008, 06:27:03 PM »
and other 2 invisible threats.
Hmmm, what is this?

Other Announcements / Re: stupidest thing youve ever done on a roguelike
« on: December 26, 2007, 11:41:47 AM »
Saving game with Shift+Q

Traditional Roguelikes (Turn-based) / Re: Lords of Darkhall
« on: November 27, 2007, 08:18:11 PM »
Windows XP.
VB 6 installed.

Traditional Roguelikes (Turn-based) / Re: Lords of Darkhall
« on: November 27, 2007, 07:16:58 PM »
All is good, but message "Run-time error '50003': Unexpected error" pops up right after the splash screen, and then program shuts down.

Classic Roguelikes / Re: Vote for your favourite Major roguelike ;)
« on: August 19, 2007, 05:21:15 PM »
1. Crawl. This game looks like quintessence of roguelike - pure gameplay. With using of auto-explore 99% time goes into battle, and most battles are deadly. If you just start mindlessly hitting arrow keys, you will instantly die. Also, crawl has good skill, magic and religion system.

2. ADOM. First roguelike with not-tending-to-zero plot, though it is still not worth a copper coin.  Adom has a great diversity in race/class, but lacks in magic and religion.

3. Nethack. Pile of incoherent rubbish. Photographing a dragon sitting on a toilet may be fun, but I think the game must be more serious. Also, there is little information inside the game, you just can't say (without reading spoilers) which weapon is better in accuracy/damage statistic. Situation is saved by really interesting situations like eating your sword, petrifying enemy with cockatrice corpse, laying eggs, polymorphing into pudding and squeezing under a door, etc.

4. Angband. Boooring and empty. Non-persistent dungeons. ZAngband and Entroband are even worse pile of rubbish than Nethack.

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