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Messages - insectcalm

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Early Dev / Re: zomband.
« on: February 20, 2015, 09:32:12 PM »
The only roguelike I have ever beaten. Is it just the one level? I had fun with it but it seemed really short. Am I missing something?

I joined a couple months back, but never introduced myself :( I love roguelikes sooo much, they are the only kind of video game I can still bring myself to play. I suck at them, however. I beat Zomband but that's it. Still, I'm not gonna give up. I just want to say that I love this forum, I've found some cool games on here. Nice to meet everyone!

Other Announcements / Re: Acquiring feedback for your roguelike project
« on: August 30, 2010, 07:19:00 PM »
I got stoked on this project because the idea of an urban roguelike is fascinating. I'm kind of sick of fantasy roguelikes (okay, only kind of) and this sounded ingenious. The video definitely helped too. What I want to know is, in the last thread, someone said it wasn't a hoax; his wife made him stop. Why did they say that?

Early Dev / Re: Serial Killer Roguelike
« on: August 29, 2010, 01:00:27 AM »
I will always believe that he saw all the articles that were written about it and how excited people were for it and just chickened out.

Early Dev / Re: Zombie Madness v0.6 Final
« on: August 25, 2010, 05:40:44 PM »
Am I high? I don't see where to actually download it. It says I can download it in the attachment below, but I don't see the attachment :(

I signed up recently but missed this thread. I love roguelikes, but sadly can not say that I have beat any of them. Well, except for Zomband.

Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 09, 2010, 07:38:52 AM »
I'm having fun with this game, it definitely seems like a large world, and it definitely makes me want to get stronger to takes things on. A couple things: I have no idea what I'm supposed to do at the beginning. I'm running around killing stuff, but I haven't seen a quest or anything. Also, when I started at the lake town, is there a boat? I couldn't figure out how to go anywhere. A map function would be useful in this game, but so far it hasn't been horrible without one. Finally, I wish you would make the actual playing screen a little bigger, its too claustrophobic as it is. Otherwise, this seems really cool, and shows a lot of promise. I hope I haven't seemed too critical!

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