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Messages - rustle

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I think sounds are great - have no idea how to program them in.  I will have to do some research on lua and sound effects and or music eventually.

Thanks!  The plan has worked so far.

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The general direction is wilderness survival and feeling "immersed" in the game world through thoughtful AI of it's inhabitants.

Working on graphics fixes now,
then ai and items and inhabitants, all meshed together most likely, with multiple rewrites as per my style.  I find as I add those, elements of the game engine get programmed along the way.  Thanks for taking an interest.

I am an amateur programmer so other than the LUA 5 manual and some roguebasin articles I don't have much to go on.  No release schedule, I'm married and I have a kid and a wife and 20 cats.

HOWEVER my love of roguelikes is strong - i have been working on this project since I started BASIC programming at age 12.  I think thats sixteen years ago.

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Ascii Wilderness pre alpha released, first release.  Homepage is here:
Minor features implemented.  Uses Slang graphics library, runs on win xp/7/vista
Stability: Good

http://asciiwilderness.blogspot.com/p/ascii-wilderness.html

written in LUA 5.0 the code is Public domain, it uses the slang graphics interpereter.

So far implemented:
--some crafting
--deer herd based on simulated sound and prefer groups, but sometimes become stragglers.
--lanters work at night and have wicks and shutters that can be adjusted.
--you can pickup and equip a bow and (*) target a square and (ret) fire an arrow and kill a deer, (a)ctivate the corpse while possessing a knife to butcher and get meat...

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Early Dev / Ascii Wilderness: An open source LUA roguelike
« on: December 23, 2011, 03:17:31 AM »
Hi all!  Check out Ascii Wilderness, written in Lua for win xp/vista/7 here:
http://asciiwilderness.blogspot.com/p/ascii-wilderness.html

some features:
deer herd close to each other based on sound simulation.
lanterns and torches work at night, lanterns have shutters and wicks that can be adjusted.

Written in the spirit of unreal world

current version is prealpha

check out the site and read the readme if you're interested.

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