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Messages - purestrain

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1
7DRLs / Re: [7drl] Fremde Brut [Finished]
« on: March 12, 2017, 06:02:12 PM »
So, the game is finished. I've streamed the whole development process and i'm happy that the whole competition is over now. You can download the game on itch.io

https://purestrain.itch.io/fremde-brut


2
7DRLs / Re: [7drl] Not Yet A Name
« on: March 06, 2017, 04:55:17 PM »
I decided that i will just focus on ranged combat, explosions and some exploration. No fancy new mechanic or anything else, just kill the boss enemy and be happy  ;D

3
7DRLs / [7drl] Fremde Brut [Finished]
« on: March 05, 2017, 05:17:56 PM »
I'm starting a science fiction roguelike, hopefully i can edit the title later on =D

4
Traditional Roguelikes (Turn-based) / Re: Fallout 2 RogueLike
« on: April 10, 2016, 03:18:37 PM »
Sorry for this late reply; but isn't this actually just a modification of the unity3d roguelike tutorial with ripped fallout art?

5
7DRLs / Re: Fehlfunktion [7DRL-2016] [success]
« on: April 08, 2016, 01:49:50 PM »
Hi, thanks. I'm actually playing it quite often and think about what the game could be if i had more time. Sadly it is too easy.

I'm really satisfied with unity3d, i really liked the ability to use editor stuff for visualization and e.g. setting up some stuff for playtesting. While developing the game i often tweaked values ingame or moved items around.

6
7DRLs / Re: Fehlfunktion [7DRL-2016] [success]
« on: March 19, 2016, 10:38:39 AM »
So after a break i'm building up my timelapse videos of this contest. It was a great experience and kept me (almost) focused (4 Days already finished)

https://www.youtube.com/watch?v=Vk5-ojqmseI&list=PLKZLr0y_BAYztJELyAt0hEEuRo2hkWQnn&index=1

7
7DRLs / Re: Fehlfunktion [7DRL-2016] [success]
« on: March 12, 2016, 10:32:39 PM »
Jesus, another bug. UpgradeStations didn't heal you but took one cybermodule... i don't know how that happens, i tested it before :-( Uploaded a new version.

8
7DRLs / Re: Fehlfunktion [7DRL-2016] [success]
« on: March 12, 2016, 07:22:35 PM »
Another new version upload since someone told me that certain ammunition does not fit to the corresponding weapon.

9
7DRLs / Re: Fehlfunktion [7DRL-2016] [success]
« on: March 12, 2016, 05:57:46 PM »
I updated the build since there was a bug with aspect ratios.

10
7DRLs / Re: Fehlfunktion [7DRL-2016]
« on: March 10, 2016, 04:11:20 PM »
Since i posted it on 7drl and maybe not everyone is reading the blog i'll post here a screenshot of a level with some visualization of different parameters. This information provides me with stuff for balancing. The really good thing is that i can see every item directly within the editor and the results of modification of the algorithm can be shown within several seconds.


11
7DRLs / Fehlfunktion [7DRL-2016] [success]
« on: March 10, 2016, 07:50:16 AM »
Well, i forgot to create a topic here. I started on Saturday 16:00 CET. Fehlfunktion will be my usual attempt a create a science fiction roguelike. I made some good progress, and streamed everything i do to twitch.tv/purestrain (mostly silently). I hope it will become a good video in fast forward.

Today i'll concentrate on level generation and some gameplay elements - in fact i don't have a clear vision about the game.
--------------------------------

The game is quite playable and can be found here:


Windows
http://funtific.com/fehlfunktion/windows/fehlfunktion_win.zip

WebGL (with minor graphical glitches)
http://funtific.com/fehlfunktion/webgl/

Probably i will work on other platforms too. I hope you enjoy it and if you have any comments feel free to post it.

 Screenshots:



12
7DRLs / Re: XENOWARS (7DRL 2015) - SUCCESS
« on: March 15, 2015, 07:03:08 PM »
Thanks; too bad i hadn't time to do a better dynamic fading between these tracks. And since its not obvious as someone else told me:

The movement/attack order requires a second click on the map and can be ordered simultaneos (and on nests).

13
7DRLs / XENOWARS (7DRL 2015) - SUCCESS
« on: March 15, 2015, 05:20:57 PM »
Hallo,

i'm proud to tell you that i've got finished my (not so) roguelike for this years contest. Its actually my first roguelike which can be finished, altough there are lots of missing features. I underestimated everything and played too much on the ps4.

In this game you are a leader of squad bad ass marines trying to complete some mission objectives on a jungle planet. It has some graphics, non grid based movement and is semi realtime (actually realtime, but the game pauses when you don't do anything).

Please take a look and feel free to write some words
http://www.funtific.com/demo/7drl/Web.html


14
Programming / Re: Debugging and other helpful things
« on: August 28, 2012, 06:11:05 PM »
Woot; thanks. I'll try that out too (JBehave) - Already heard about BDD, but never took a further look at it until now.

15
Programming / Re: Tablet ideal device for a roguelike?
« on: July 15, 2012, 08:25:59 AM »
I don't see a problem with phones / tablets and roguelikes - maybe because i can live with contextual actions instead of 'you can do anything.... you can even (<,>) go up and down stairs on non stair tiles; you can also (z)ap a wand if you don't have one... but you could....'

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