Author Topic: Fehlfunktion [7DRL-2016] [success]  (Read 11808 times)

purestrain

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Fehlfunktion [7DRL-2016] [success]
« on: March 10, 2016, 07:50:16 AM »
Well, i forgot to create a topic here. I started on Saturday 16:00 CET. Fehlfunktion will be my usual attempt a create a science fiction roguelike. I made some good progress, and streamed everything i do to twitch.tv/purestrain (mostly silently). I hope it will become a good video in fast forward.

Today i'll concentrate on level generation and some gameplay elements - in fact i don't have a clear vision about the game.
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The game is quite playable and can be found here:


Windows
http://funtific.com/fehlfunktion/windows/fehlfunktion_win.zip

WebGL (with minor graphical glitches)
http://funtific.com/fehlfunktion/webgl/

Probably i will work on other platforms too. I hope you enjoy it and if you have any comments feel free to post it.

 Screenshots:


« Last Edit: March 12, 2016, 06:17:21 PM by purestrain »

purestrain

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Re: Fehlfunktion [7DRL-2016]
« Reply #1 on: March 10, 2016, 04:11:20 PM »
Since i posted it on 7drl and maybe not everyone is reading the blog i'll post here a screenshot of a level with some visualization of different parameters. This information provides me with stuff for balancing. The really good thing is that i can see every item directly within the editor and the results of modification of the algorithm can be shown within several seconds.


purestrain

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Re: Fehlfunktion [7DRL-2016] [success]
« Reply #2 on: March 12, 2016, 05:57:46 PM »
I updated the build since there was a bug with aspect ratios.

purestrain

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Re: Fehlfunktion [7DRL-2016] [success]
« Reply #3 on: March 12, 2016, 07:22:35 PM »
Another new version upload since someone told me that certain ammunition does not fit to the corresponding weapon.

purestrain

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Re: Fehlfunktion [7DRL-2016] [success]
« Reply #4 on: March 12, 2016, 10:32:39 PM »
Jesus, another bug. UpgradeStations didn't heal you but took one cybermodule... i don't know how that happens, i tested it before :-( Uploaded a new version.

purestrain

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Re: Fehlfunktion [7DRL-2016] [success]
« Reply #5 on: March 19, 2016, 10:38:39 AM »
So after a break i'm building up my timelapse videos of this contest. It was a great experience and kept me (almost) focused (4 Days already finished)

https://www.youtube.com/watch?v=Vk5-ojqmseI&list=PLKZLr0y_BAYztJELyAt0hEEuRo2hkWQnn&index=1

hawk66

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Re: Fehlfunktion [7DRL-2016] [success]
« Reply #6 on: April 03, 2016, 03:43:39 PM »
I like your game :)

What's your experience with Unity 3D in general building a rl ?

purestrain

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Re: Fehlfunktion [7DRL-2016] [success]
« Reply #7 on: April 08, 2016, 01:49:50 PM »
Hi, thanks. I'm actually playing it quite often and think about what the game could be if i had more time. Sadly it is too easy.

I'm really satisfied with unity3d, i really liked the ability to use editor stuff for visualization and e.g. setting up some stuff for playtesting. While developing the game i often tweaked values ingame or moved items around.