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Classic Roguelikes / Re: CRAWL I HATE YOU TO DEATH
« on: November 06, 2010, 12:20:38 AM »
I quit crawl.
Why? Because this game takes difficulty to tedious. In that you can end up in situations beyond your control. Whats that? Second level of the dungeon and there are gnolls? Too weak to handle? Move to another staircase and they're somehow there surrounding it. You die.
People may say that what makes stone soup interesting is these chance deaths, but no, that is what makes this game suck. Centaur on level 2? You die. Why is this bad? Because the game might as well take half of the chars you roll and just say you die before you even try to play. This is not difficulty, this is just wasting my time. I'm done with this roguelike because I'm starting to think it isn't hard, it is just random.
Why? Because this game takes difficulty to tedious. In that you can end up in situations beyond your control. Whats that? Second level of the dungeon and there are gnolls? Too weak to handle? Move to another staircase and they're somehow there surrounding it. You die.
People may say that what makes stone soup interesting is these chance deaths, but no, that is what makes this game suck. Centaur on level 2? You die. Why is this bad? Because the game might as well take half of the chars you roll and just say you die before you even try to play. This is not difficulty, this is just wasting my time. I'm done with this roguelike because I'm starting to think it isn't hard, it is just random.