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Classic Roguelikes / Re: CRAWL I HATE YOU TO DEATH
« on: November 06, 2010, 12:20:38 AM »
I quit crawl.

Why? Because this game takes difficulty to tedious.  In that you can end up in situations beyond your control.  Whats that? Second level of the dungeon and there are gnolls?  Too weak to handle? Move to another staircase and they're somehow there surrounding it. You die. 

People may say that what makes stone soup interesting is these chance deaths, but no, that is what makes this game suck.  Centaur on level 2?  You die.  Why is this bad? Because the game might as well take half of the chars you roll and just say you die before you even try to play.  This is not difficulty, this is just wasting my time.  I'm done with this roguelike because I'm starting to think it isn't hard, it is just random.


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Classic Roguelikes / Are humans useless in stone soup?
« on: October 12, 2010, 06:19:28 PM »
So I've been playing humans for a while now, exclusively and what I've come to is despite being considered a relatively easy to master race, they're pretty useless.  Take a look at their lack of specialization, it basically means that early to mid game they're terrible at just about everything.  Maybe there is something to be said about them for late game when you might like a race that can pick up other things fairly easily, but I feel like to get the ability levels where they need to be it still doesn't make a lot of sense of using humans.  I just dont' know if there is enough exp/time to put into grinding new skills to make humans a even half useful class.

I'd love to hear from experienced stone soup players on this.

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Classic Roguelikes / Re: Crawl 7.x Harder than previous versions?
« on: August 01, 2010, 04:56:19 AM »
I've gotten a group of gnolls on level 1, ogre, sigmund level 2 and a friggin steam dragon on level 3! 

The frustration here is that there isn't a lot I can do except go to the next level, but in the first few levels you have so few outs.  Sure it doesn't take long to start over in those cases, but it's just stupid. Make the game harder in the first few levels is just kind of cheap.  I dunno if I'm imagining things, but I really kind of doubt it. 

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Classic Roguelikes / Crawl 7.x Harder than previous versions?
« on: July 30, 2010, 01:16:50 PM »
So I read the log of what updates supposedly this game got, but I can't help thinking they tweaked some other values without mentioning them.

I've noticed for instance I seem to see less items in the early levels and much harder monsters.  I used to be able to get to mid game okay, but now I can barely make it to temple again.  This is frustrating, did this game really need to have a difficult kick at the beginning?

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