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Programming / Re: Realtime or semi-realtime turns
« on: November 03, 2011, 01:27:37 PM »
For semi-realtime I think Baldurs Gate gets more right than it gets wrong, but the lack of explicit turns is a definite mark against it (even though it's turn based under the hood). It does a very good job of keeping the flow going even with a large party though.
I've not played Dungeon Master, so I'll try and hunt that out. Cheers.
I've not played Dungeon Master, so I'll try and hunt that out. Cheers.