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Messages - yodhe

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1
Early Dev / Re: MYRPG - Caves of Adventure - Beta 1
« on: September 05, 2011, 09:04:19 AM »
Some teaser screenshots,





Getting there.....

2
Early Dev / Re: MYRPG - Caves of Adventure - Beta 1
« on: May 19, 2011, 03:16:50 PM »
I got to about 80% completion of this project, and decided that I didn't like the generic fantasy setting, as it didn't show off the best features of the game, and wasn't the game I wanted to make.
So I ditch the fantasy setting, (though the last incarnation can be seen at www.onemananimation.com/myrpg ) and have spent the last five months changing to a post-apocalyptic scenario, where you are in one small bunker trying to survive in a decimated town against/or with the other inhabitants.
However I don't think I will be releasing playable versions of this incarnation, until I am much closer to completing it.

3
Off-topic (Locked) / Re: Post on new servier
« on: January 14, 2011, 04:22:46 PM »
I like it, especially the lack of the *google/advert spam* bar on the top of the page.
Would be nice to have a "quick reply" text box at end of the thread though.

Great work, keep it up. :D

4
Hi Cap N Crunch

But I was wondering....

Do you whistle?

5
Classic Roguelikes / Re: My first roguelike
« on: December 12, 2010, 04:39:01 PM »
*edited*

wrong thread, sorry

6
Well done, looks might impressive...

I definately think that with all the effort you have put in, this game deserved its own "world" to exist within.

7
Impressive list, almost makes me want to play the game... :D

Keep up the "good" work.

8
Looking good, hope to give it an hour or two this evening, and some feedback.

9
Early Dev / Re: MYRPG - Caves of Adventure - Beta 1
« on: September 24, 2010, 08:18:04 AM »
Thank jim for the feedback regarding action points, I will try and balance that aspect for the next release, though I wanted to weight the game a little in the players favour, to compensate for "human error", and let people get a "feel" for the game. Though certainly I will incorporate "shorter" turns and see how it affects the gameplay.

Your "extremely stoked" reaction has ensured that I will spend another couple of weeks working on the game code, and graphics.

Every comment, is like manna from heaven...  :D


10
Early Dev / Re: MYRPG - Caves of Adventure - Beta 1
« on: September 23, 2010, 12:09:23 PM »
Incase anyone was bothered I am upto version 0.8.8 which features a whole range of new features since 0.8.2, more monsters, better and more intuitive GUI, multiple LOAD|SAVE files, better creature AI, persistant chests and furniture etc....

http://www.onemananimation.com/myrpg/

11
Traditional Roguelikes (Turn Based) / Re: ARRP 2010: Expedition v0.1.8 RC3
« on: September 20, 2010, 01:14:16 PM »
....although it may be a bit hard :P)

But is it fun? :P

(It's a rhetorical question btw)

12
Early Dev / Re: Expedition v0.1.8 Call For Playtesters
« on: September 06, 2010, 09:13:43 AM »
I am more than happy to play your game, and plunder all its good ideas for my own... :D


13
Traditional Roguelikes (Turn Based) / Re: Teemu v1.2 released
« on: September 04, 2010, 01:57:25 PM »
Like it was really hard to figure out when you are on beach. What roguelike implements that kind of moron guide?

Sheeeesh, you really know how to make sure the people who play your game are appreciated!!

14
Traditional Roguelikes (Turn Based) / Re: Teemu v1.2 released
« on: September 04, 2010, 07:45:49 AM »
Pressing "v" only seems to give a limited "generic map" description... It doesn't matter where I am on the island it seems. If you want me to press a key, then "reward me" for the effort, with perhaps a clue, or tidbit of information I couldn't glean from the visual cues.

And the level tag is just that, just a level description, it doesn't describe where you actually are.
When you are on sand/the beach, it should say that, probably a line of text at the bottom of the screen. If you are going to make someone press a key to <L>ook Around, then give them something for the effort, though don't turn it into a grind, hence the suggestion of a line of text at the bottom of the screen.

A "tile" description would make the game more immersive, so you know where you are standing, and maybe some indication if you can "enter" a tile to a new region, as it might seem obvious to you, but it wasn't to me as newbie.




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Traditional Roguelikes (Turn Based) / Re: Teemu v1.2 released
« on: September 03, 2010, 08:19:23 PM »
I know you can press 'v' but why do I need to press a key to find out where I am, not user friendly imho.

Keep watching movies. In games you have to press those funny keys to do stuff.

That made you sound like a complete pillock to me. You obviously are "way too cool" for my
opinion, so I will leave this thread to yourself.

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