31
Early Dev / Re: My RPG (Rogue Playing Game)
« on: February 24, 2010, 07:46:15 PM »
Yeah, I need to do something about the magma, does look noodle-y, especially
as it will be animated... You can't see it in the still screen shots, but the water,
and flame currently jiggle a few frames.
Just a couple of features, that I am thinking of implementing, and wondered if anyone had
any thoughts.
i) Carving out your own tunnels+rooms. I.e. some walls will be soft and mineable with
a small chance of finding a gemstone or two. But also chance of hitting water/lava/cave-in
ii) Air environment (poisonous air, explosive gasses that get ignited by torches etc)
And the final thing, what elements draw you most to a rogue-like game, in the first five
minutes. What are the things you think are essential to grab you, and make you play it
more than once?
as it will be animated... You can't see it in the still screen shots, but the water,
and flame currently jiggle a few frames.
Just a couple of features, that I am thinking of implementing, and wondered if anyone had
any thoughts.
i) Carving out your own tunnels+rooms. I.e. some walls will be soft and mineable with
a small chance of finding a gemstone or two. But also chance of hitting water/lava/cave-in
ii) Air environment (poisonous air, explosive gasses that get ignited by torches etc)
And the final thing, what elements draw you most to a rogue-like game, in the first five
minutes. What are the things you think are essential to grab you, and make you play it
more than once?