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Messages - colonp

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Temple of the Roguelike / Re: Issues with forum / blog? Post here!
« on: December 20, 2012, 07:16:18 PM »
The following page has gotten hijacked

http://www.roguetemple.com/2011/12/27/ascii-dreams-roguelike-of-the-year-2011-winners/

at least on my internet - edit: but it works fine when I'm logged in to the forums. - and now it's seemingly not hijacked anymore, or maybe it's some malware on my pc. i dunnoo this does seem hijacked but the error is on google end wtf?

also the forum is pretty slow this evening.

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Traditional Roguelikes (Turn-based) / Re: Wizard's Quest
« on: February 02, 2011, 05:50:13 AM »
How do altars of item recycling actually work?

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Traditional Roguelikes (Turn-based) / Re: Wizard's Quest
« on: January 30, 2011, 09:07:52 AM »
Well, it's sorta limited what sort of combinations I can get when I usually die on level 2 or 3 :P .. Kobold archers are scary.
Slowed archer can be killed easily :)
You can dodge shots if your movement speed is greater than their attack speed.
If you have 'summon' spells - just summon element and dance around.
Didn't think of using summoning in that way. Neato.


Run doesn't seem to do anything. Is it a speed increase or what? Don't know what I did wrong before, it just started working for me.

Maybe make ambient energy global, or say, from current level and up. Saves the player having to run to the upstairs if more regen is needed and there is more energy on the upper levels.

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Traditional Roguelikes (Turn-based) / Re: Wizard's Quest
« on: January 30, 2011, 08:29:01 AM »
Well, it's sorta limited what sort of combinations I can get when I usually die on level 2 or 3 :P .. Kobold archers are scary.

Balance seem kinda wacky - there can be amazing difference even between what one character starts with compared to another.  Some starting items have no extra effects, while some have 4 or so. Same thing with found items.

What does altars of [element] do?

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Traditional Roguelikes (Turn-based) / Re: Wizard's Quest
« on: January 28, 2011, 06:18:13 PM »
Seems like a pretty neat game. I like the animations quite a bit, wish more RLs had them like this. Game is killing me quite hard at the moment, but I only just started, so :)

How do I use the altars? - Interact with them, like doors etc. Of course.

Are there shops where I can sell stuff? Or should I just drop items that are useless because I have better ones?

What does carrying capacity actually do? ie. does carrying items actually slow me down, or is it just a yes/no to carry any more? nvm, got burdened  :-X

A lightened up wall is "bright" on both sides, which is odd ;)

More spell statistics (range, damage) would be nice

What are altars of item recycling for? I assume they're for recharging?

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