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Programming / Re: Annual Roguelike Release Party
« on: March 27, 2010, 09:21:54 PM »
Interesting idea.
The rolling release, project independence and community have really been the earth in which the genre has grown. Maybe I'm just being an old goat, but I find an effort to apply a release calendar to the roguelike world oddly placed and artificial. The appeal of contests is clear. They provide a chance to showcase a certain sub-set of talents and confer bragging rights to the winners. Release deadlines for the sake of release deadlines...why would anyone wish to do this?
Sorry if this seems hostile. I just re-read it and it seems a bit so to me. I don't think I will edit it though. I'm feeling surly
The rolling release, project independence and community have really been the earth in which the genre has grown. Maybe I'm just being an old goat, but I find an effort to apply a release calendar to the roguelike world oddly placed and artificial. The appeal of contests is clear. They provide a chance to showcase a certain sub-set of talents and confer bragging rights to the winners. Release deadlines for the sake of release deadlines...why would anyone wish to do this?
Sorry if this seems hostile. I just re-read it and it seems a bit so to me. I don't think I will edit it though. I'm feeling surly