1
Programming / Re: Annual Roguelike Release Party
« on: March 27, 2010, 09:21:54 PM »
Interesting idea.
The rolling release, project independence and community have really been the earth in which the genre has grown. Maybe I'm just being an old goat, but I find an effort to apply a release calendar to the roguelike world oddly placed and artificial. The appeal of contests is clear. They provide a chance to showcase a certain sub-set of talents and confer bragging rights to the winners. Release deadlines for the sake of release deadlines...why would anyone wish to do this?
Sorry if this seems hostile. I just re-read it and it seems a bit so to me. I don't think I will edit it though. I'm feeling surly![Smiley :)](https://forums.roguetemple.com/Smileys/default/smiley.gif)
![Roll Eyes ::)](https://forums.roguetemple.com/Smileys/default/rolleyes.gif)
The rolling release, project independence and community have really been the earth in which the genre has grown. Maybe I'm just being an old goat, but I find an effort to apply a release calendar to the roguelike world oddly placed and artificial. The appeal of contests is clear. They provide a chance to showcase a certain sub-set of talents and confer bragging rights to the winners. Release deadlines for the sake of release deadlines...why would anyone wish to do this?
Sorry if this seems hostile. I just re-read it and it seems a bit so to me. I don't think I will edit it though. I'm feeling surly
![Smiley :)](https://forums.roguetemple.com/Smileys/default/smiley.gif)