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Messages - Engram

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Programming / Re: Annual Roguelike Release Party
« on: March 27, 2010, 09:21:54 PM »
Interesting idea.   ::) 

The rolling release, project independence and community have really been the earth in which the genre has grown.  Maybe I'm just being an old goat, but I find an effort to apply a release calendar to the roguelike world oddly placed and artificial.  The appeal of contests is clear.  They provide a chance to showcase a certain sub-set of talents and confer bragging rights to the winners.  Release deadlines for the sake of release deadlines...why would anyone wish to do this?

Sorry if this seems hostile.  I just re-read it and it seems a bit so to me.  I don't think I will edit it though.  I'm feeling surly :)

Traditional Roguelikes (Turn Based) / Re: Rayel
« on: March 09, 2010, 08:45:46 AM »
The game looks cool and I would like to try it, but how do I unzip a .7z file?

That would be a 7zip compressed file.  You can grab 7zip at

Classic Roguelikes / Re: So I've started playing Moria.
« on: March 05, 2010, 09:53:16 PM »
Wow, this takes me back.  It has been a long time and I think I will need to play a little Moria soon.  For an alternative source of binaries and sources check out Beej's Moria repository.

Programming / Re: rlutil - simple utility collection for C++ and C
« on: March 05, 2010, 09:46:34 PM »
Thank you for sharing.  Very cool and very useful.

Hello.  I like pretty much anything roguelike and like everyone else I work on my own. 

Very nice board here.  Good crowd.  Thanks for making it.

Traditional Roguelikes (Turn Based) / Re: Announcing Brogue v1.0
« on: November 28, 2009, 10:24:19 PM »
Great looking release!  I'm looking forward to a little code diving in the morning.  Thanks for this.

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