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Other Announcements / Re: Acquiring feedback for your roguelike project
« on: August 29, 2010, 09:22:37 PM »
Say what you will about the theme, but what he showed was very solid (albeit fake).
The game concept was very original and well thought-out. First of all, it was, as others pointed out, not just another orc slasher. The focus was in the right places, with legal status and psychosis being conventions in the forefront. It was very intuitive and didn't seem to have any convoluted details.
The DF-like combat notations were awesome, and, thinking back now, that's where it really started looking too good to be true. His combat notes were quite a bit better than DF's, in that they looked like a human wrote them line by line.
Another reason why this got feedback where others don't? It had a great youtube video showcasing gameplay. I don't think enough can be said about how good the video made it look. In this context, as I'm making my own roguelike, it's a kick in the ass to make one myself.
The game concept was very original and well thought-out. First of all, it was, as others pointed out, not just another orc slasher. The focus was in the right places, with legal status and psychosis being conventions in the forefront. It was very intuitive and didn't seem to have any convoluted details.
The DF-like combat notations were awesome, and, thinking back now, that's where it really started looking too good to be true. His combat notes were quite a bit better than DF's, in that they looked like a human wrote them line by line.
Another reason why this got feedback where others don't? It had a great youtube video showcasing gameplay. I don't think enough can be said about how good the video made it look. In this context, as I'm making my own roguelike, it's a kick in the ass to make one myself.