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Traditional Roguelikes (Turn Based) / Interhack 2.1.39 released
« on: March 12, 2010, 10:40:58 AM »
Note: This is still an alpha version (despite the version number).
You can find more information here:
http://roguebasin.roguelikedevelopment.org/index.php?title=Interhack
And download the source from here:
http://sourceforge.net/projects/interhack/
Release notes are also available:
http://sourceforge.net/projects/interhack/files/release-notes.txt/download
Another two version releases... I just skipped actually release 2.1.38. Mainly bugfixes and improved support for multi-weapon combat. Note: Given the way Interhack works, a player or monster with multiple arms could wield more weapons. Of course more weapons can have advantages and disadvantages, and thus is balanced by DEX and STR etc. So if you are wielding four weapons but lack DEX, you could seriously injure yourself. (The body-slot system used also allows players to loose limbs etc, however the loss of limbs has yet to be fully coded).
I have received some more feedback on the multi-player turn based algorithm. Quote:
There are a few "big" gameplay items to finish off before the game can go beta... when it will also be released under a completely new name. As always, people who want to help are welcome.
Version 2.1.39 2010-03-12
Added - interfaces/ansi.cc - Colour warning for low HP
Bugfix - level.cc - 'remove' not declared (thanks to Stefan Hahn)
Bugfix - interfaces/gtkmm.cc - (,[,% not displayed in inventory window
Version 2.1.38 2010-02-09
Bugfix - plugins/magic/othersight - Applying to oneself crashed
Bugfix - Level::Refresh - increased # of objects added to level
Bugfix - Objects in slots are loaded / saved correctly
Bugfix - Global File << Map and >> declr was incorrect
Bugfix - Monster's memory of maps are now saved / loaded
Bugfix - Removed "silver" - complicated gameplay too much
Added - Support to wield nothing (bare handed combat)
Bugfix - Monster::PutOn - wording for nowhere to _wield_ a weapon
Bugfix - Monster::AddToPack - merging objs and non-ident additions
Bugfix - Level::NewPlayer - current player map memory was not loaded
Bugfix - Monster::DoAttack - rewrite to support multi-weapon application
Bugfix - MonAttack::DoAttack - support for applying weapons in combat
You can find more information here:
http://roguebasin.roguelikedevelopment.org/index.php?title=Interhack
And download the source from here:
http://sourceforge.net/projects/interhack/
Release notes are also available:
http://sourceforge.net/projects/interhack/files/release-notes.txt/download
Another two version releases... I just skipped actually release 2.1.38. Mainly bugfixes and improved support for multi-weapon combat. Note: Given the way Interhack works, a player or monster with multiple arms could wield more weapons. Of course more weapons can have advantages and disadvantages, and thus is balanced by DEX and STR etc. So if you are wielding four weapons but lack DEX, you could seriously injure yourself. (The body-slot system used also allows players to loose limbs etc, however the loss of limbs has yet to be fully coded).
I have received some more feedback on the multi-player turn based algorithm. Quote:
Quote
The way you came up with to adapt this turn-based
SP game for MP really seems to be a good compromise.
It plays much better than the ToME MP version for sure!
There are a few "big" gameplay items to finish off before the game can go beta... when it will also be released under a completely new name. As always, people who want to help are welcome.
Version 2.1.39 2010-03-12
Added - interfaces/ansi.cc - Colour warning for low HP
Bugfix - level.cc - 'remove' not declared (thanks to Stefan Hahn)
Bugfix - interfaces/gtkmm.cc - (,[,% not displayed in inventory window
Version 2.1.38 2010-02-09
Bugfix - plugins/magic/othersight - Applying to oneself crashed
Bugfix - Level::Refresh - increased # of objects added to level
Bugfix - Objects in slots are loaded / saved correctly
Bugfix - Global File << Map and >> declr was incorrect
Bugfix - Monster's memory of maps are now saved / loaded
Bugfix - Removed "silver" - complicated gameplay too much
Added - Support to wield nothing (bare handed combat)
Bugfix - Monster::PutOn - wording for nowhere to _wield_ a weapon
Bugfix - Monster::AddToPack - merging objs and non-ident additions
Bugfix - Level::NewPlayer - current player map memory was not loaded
Bugfix - Monster::DoAttack - rewrite to support multi-weapon application
Bugfix - MonAttack::DoAttack - support for applying weapons in combat