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Thanks!
I haven't. I've tried in the past, but by the time I encountered one, I was higher level than it, so my scroll of switch bodies was ineffective. I wish that it let you choose any specific body you want in the area (excluding a few choice bodies, naturally) instead of autopicking one for you.
That's an interesting point. I was never sure what the game meant by "You're the most powerful being here." Is it level based? Strength based? Some computation? I've run into the same problem as you. By the time I can find a hel dragon, I'm level 30+ and its too high I guess. It really would be nice to choose what you want. I kind of think that certain creatures are just off limits, the lorkseths being one of them.
With that kind of power, you really don't need special abilities. My body of choice is the swordsman, because he's plenty strong enough to get through the game, his origami ability is pretty useful, and I like having the "human" icon represent myself on the map rather than a letter, but I'm not even going to pretend that he stands up to a draugr in terms of sheer power.
The swordsman is definitely top tier, probably second best overall, borgon vile is somewhere up there. The speed is a surprisingly huge factor. That's why I don't like borgon viles as much. Terrific ability but so slow. Makes gorms way more dangerous than they should be. That's what makes the Draugr so great. With natural 50 speed, an amulet of quickening bumps you up to 60. And the amulet lasts forever at that speed because its based on number of turns.
Those are good ideas, but risky. A botched ranger encounter can get messy, and draugr are just plain powerful, but from the sounds of things, it seems like you know what you're doing well enough to deal with all of those problems. Personally, I think the faleryn method is more reliable.
It's definitely risky until you get -75AC. At that point, you're safe from their mugging ability. I always trigger them in Slaeter''s Sea. That way, I have the water to get myself some distance if needed. Also, a good way to clear the board when you're done with rangers is to write 4 scrolls of summoning and call out 4 allies. They clear the board very quickly.
Faleryns are great but when you're speed 40 or 50, I sometimes struggle with how slowly they multiply. Rangers multiply every hit you land on them. So regardless of your speed, they can keep up.
I like to intentionally trigger the traps to release monsters in the borders of rooms, on the chance that it'll be something like a fire/ice dragon that carries a lot of treasure. It's obviously a dangerous thing to do, but the payoff can be amazing. It's best to have scrolls of time stop and travelling before you set it off (although those are good things to have with you anyway).
Great tip. The only trouble is if (archmages/zardons/sandiffs/basilisks) spawn. Then its an enormous pain. I've had half the items in the game wiped out by a bad monster trap.
One thing that I never mentioned for newer players:
Once you make it to the ocean and river areas, you'll see manta-ray looking creatures called lorkesths. Whatever you do, you must not fight these directly. They can deal thousands of points of damage in a single turn, and are extremely tough and durable. They can't move away from water, so if you want to eat a black mushroom just after seeing some and fire-vision them to death, you can do so in total safety, and get a fair amount of exp that way. Just remember that they can take a long time to kill off.
I forget how much AC you need (maybe around -250?) but I agree. These guys are deadly. I also don't advise spending much time in Niflheim unless
- You have a war vest
- Have at least -500AC
- Have a disperser helm
- Have at least 40 speed
- Have a good magical backup weapon for when Ananaxrule rips your arms off and takes your weapon
Which btw, is my favorite demon. There was one time where the dude, took off both my arms and legs. I managed to kill him with Psi power. Sadly didn't have a war vest that game.
What do you guys do to kill breleors? It's rather irksome that I can't swing a weapon at them.