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« on: July 29, 2011, 08:51:06 AM »
WH40k about Imperial Guard please! Maybe as an alternative gameplay to Space Marines:
If you die as a single Guardsman, you respawn as another one from you squad at the start of the level (Squad size is limited). So while you're much weaker than a Space Marine, you can compensate this by weakening strong enemy with a two suicidal Guardsmen, then finish him with a third one.
At a certain level you can become either a Sergeant (summoner, you can summon regular Guardsmen to serve as a meatshield) or a Priest (stronger in melee than a regular Guardsman, have more hp, resistant to corruption, have some basic spells).
Than sergeant can become a Commissar (you can summon more Guardsmen and you get the ability to execute any of your Guardsmen to buff yourself and everyone under your command).
A high level Commissar can become a Lord Commander and get some tasty abilities like "Call Artillery Fire" as well as increase in a maximum of summoned units.
The Priest can advance to Fanatic (higher melee stats, speed and hp, damage bonus to corrupted creatures, maybe some buff abilities/spells).
High level Fanatic can become Inquisitor - with even higher melee and defense stats and some great resistances/bonus damage against demons).
Also show the number of Guardsmen(both from your squad and summoned) that died in the single game session somewhere in statistics.
Now this is what i call a real men's gameplay, not some covered-in-powerarmor-superheroes who can beat the game without dieing once.