LONG POST IS LOOOOOONG X_DYeah, no need to hurry, as I told you I have already plenty of work. The art needs for Fall From Heaven the RL, as I understand, are covered for the next version, but I still have a LOT to do for the ARRP release of Into the Dungeon++.
Unlockable xenos for future versions after the game has consolidated a bit would be awesome, but I know that's farseeing
.
Making it marine-centered at first really seems like a good idea to get the framework and feeling of the game to stand on it's own feet, and when all that is pretty solid you can start thinking about expanding the scope of the game. Truth be told, that's probably the scheme GW has always followed. After the system, and core mechanics and features are consolidated, the rest is "adding content".
First generic marines (or your pet chapter if that drives you to release better and fasta
), then keep adding chapters, which I think would probably be this game's equivalent to character classes, since you said they would affect starting skills, stats and such.
Being able to become a specialist marine when far into the game, being able to play with a librarian, technomarine, chaplain, etc. would be awesome, but don't take me too seriously because this project is getting me so excited I'm boiling with crazy hopes and ideas.
When the moment comes that you want some text strings like the ones before, be sure to drop me a line and I'll cook something up. To make more sense, descriptions could come from some encyclopaedia-like gizmo, or be presented as quotes from the marine's lore. If you want to depict very specific places, characters or items, point me at the relevant fluff sources, but as long as it's generic (armories, xenos, mythical backstory) I should be able to stand on my own feet. Difficulties should only arise (save exceptions) when getting to the level of specific battles or characters, i.e. I'll probably don't know about any specific chaplain of any given chapter, but that's a matter of getting documented.
What language/other programming resources are you using for this? I only know a little bit of computer stuff but still I'd like to know, if you want to disclose that info of course.
Edit: I'm reading about your other games and what tools you use I'm
aching to see a release.