Poll

Which setting would people like to play the most

Warhammer
0 (0%)
WH40k
13 (76.5%)
Underdark
4 (23.5%)

Total Members Voted: 16

Author Topic: Warhammer, WH40k or Underdark?  (Read 43118 times)

corremn

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Re: Warhammer, WH40k or Underdark?
« Reply #15 on: July 26, 2011, 10:42:18 AM »
Hehe your fluff sounds authentic enough for me.  I would love to have lots of that for my game rather than just steal it from the lexicanum.

Yeah chapters are what I have in mind. They would effect starting stats, equipment and maybe add a special ability, like the Space Wolves berserk, or Blood Angel's rage/thrist, ultramarines may just have better skills.  I have not thought about Salamanders will look into them.  I dont know about playing xenos yet.  Although I do like a good Waaagh!! now and again.
Maybe add them latter or unlock them.

Cool artwork once again. Unique artwork would make this game really stand out.   I think I am nearly settled on the idea of 40k. It will be damn hard.
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Psiweapon

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Re: Warhammer, WH40k or Underdark?
« Reply #16 on: July 26, 2011, 12:18:25 PM »
Hehe your fluff sounds authentic enough for me.  I would love to have lots of that for my game rather than just steal it from the lexicanum.

Well, I'd have to refresh my fluff sources, since I can't possibly remember every single nuance in the 40k universe, but I could make descriptions and other similar strings of text for you if you want.

Yeah chapters are what I have in mind. They would effect starting stats, equipment and maybe add a special ability, like the Space Wolves berserk, or Blood Angel's rage/thrist, ultramarines may just have better skills.  I have not thought about Salamanders will look into them.  I dont know about playing xenos yet.  Although I do like a good Waaagh!! now and again.
Maybe add them latter or unlock them.

Quote from: lexicanum
[...]
Because of their early training as blacksmiths, all Salamanders are fully capable of maintaining and performing moderate repair on their weapons and armour, leaving the Chapter's artificers with the free time necessary to create great works of technology and metallurgy. As a result, the Salamanders Chapter has an unusually high number of Master-Crafted Weapons and Artificer Armour.
[...]

Looking at this, things that would fit Salamanders could be a random starting piece of equipment of better than average quality, better chances at equipment not breaking, and repairing (if that even applies, which I guess it wouldn't).

Better skill with hammers and short-ranged high-temperature weapons would also be fitting, as would be a somewhat reduced speed/reactions (they're kind of slow compared to other marines, they have not so good reflexes)

Cool artwork once again. Unique artwork would make this game really stand out.   I think I am nearly settled on the idea of 40k. It will be damn hard.


As you may easily guess, I'd love to do that  8), but *right now* I have plenty of work, still, PM me about this whenever you feel like, I'd OF FUCKING COURSE take time to develop 40k-related pixel art. I'm only doing fantasy stuff right now, I'd LOVE to do some sci-fi-ish stuff finally.
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corremn

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Re: Warhammer, WH40k or Underdark?
« Reply #17 on: July 26, 2011, 12:55:51 PM »
Salamanders sound cool, but I have had no exposure to them, but flame weapons will definitely be in.  As for graphics etc, that would be awesomely cool, but I would have to spend some time on the ascii version first, so that would be a long time away. Although the ARRP is coming up :)  I might chase you up some time later if you like :) 

Hopefully I will get a beta out sometime soon to test out concepts and things. I will leave the back story to develop by its self.

Thanks for the input, I am now very excited about this.
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Psiweapon

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Re: Warhammer, WH40k or Underdark?
« Reply #18 on: July 26, 2011, 02:44:47 PM »
LONG POST IS LOOOOOONG X_D
Yeah, no need to hurry, as I told you I have already plenty of work. The art needs for Fall From Heaven the RL, as I understand, are covered for the next version, but I still have a LOT to do for the ARRP release of Into the Dungeon++.

Unlockable xenos for future versions after the game has consolidated a bit would be awesome, but I know that's farseeing  ::).

Making it marine-centered at first really seems like a good idea to get the framework and feeling of the game to stand on it's own feet, and when all that is pretty solid you can start thinking about expanding the scope of the game. Truth be told, that's probably the scheme GW has always followed. After the system, and core mechanics and features are consolidated, the rest is "adding content".

First generic marines (or your pet chapter if that drives you to release better and fasta ;) ), then keep adding chapters, which I think would probably be this game's equivalent to character classes, since you said they would affect starting skills, stats and such.

Being able to become a specialist marine when far into the game, being able to play with a librarian, technomarine, chaplain, etc. would be awesome, but don't take me too seriously because this project is getting me so excited I'm boiling with crazy hopes and ideas.

When the moment comes that you want some text strings like the ones before, be sure to drop me a line and I'll cook something up. To make more sense, descriptions could come from some encyclopaedia-like gizmo, or be presented as quotes from the marine's lore. If you want to depict very specific places, characters or items, point me at the relevant fluff sources, but as long as it's generic (armories, xenos, mythical backstory) I should be able to stand on my own feet. Difficulties should only arise (save exceptions) when getting to the level of specific battles or characters, i.e. I'll probably don't know about any specific chaplain of any given chapter, but that's a matter of getting documented.

What language/other programming resources are you using for this? I only know a little bit of computer stuff but still I'd like to know, if you want to disclose that info of course.

Edit: I'm reading about your other games and what tools you use :)

I'm aching to see a release.  :)
« Last Edit: July 26, 2011, 02:53:47 PM by Psiweapon »
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Bear

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Re: Warhammer, WH40k or Underdark?
« Reply #19 on: July 26, 2011, 10:34:28 PM »
Right, I can picture it.  "Field Guide to the Forces of Darkness and Other Scum" would probably be the title in the WH40K Universe.  And I bet the entries would be written in over-the-top language too.

Psiweapon

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Re: Warhammer, WH40k or Underdark?
« Reply #20 on: July 27, 2011, 12:10:29 AM »
Or a chapter serf relaying tactical information on request through the helmet's communications link
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corremn

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Re: Warhammer, WH40k or Underdark?
« Reply #21 on: July 27, 2011, 12:32:26 AM »
Data can be permanently entered into the brain of the marine as he is "maturing", he just has to remember its there. 

But I have to come up with a basic backstory first, e.g. his ship crashed into a lost world after entering a warp storm during a routine training drill and he is the only survivor or is he part of an advance recon group infiltrating what is thought to be a simple chaos cult, or sent to a "mundane" world for guard duties after pissing off his seniors and discovers the world is rife with chaos influence, etc etc.

I like the idea that he is only newly "created" and has not come into his powers yet, that would make leveling up make sense.

Too much to think about at the moment.  Also do I make him find and equip new armour as he goes along (like normal RLs) or do I make him keep his armour and give it upgrades alone the way.  Since Space Marine armour is so revered it does not make sense for him to drop it and pick up a discarded, unblessed suit along the way.

As for what tools I use, I program in c++ and use a hybrid engine of OpenGL and SDL, mostly platform independent but I have not built a non-windows build yet. My images are in bitmap format where I load them up and add an alpha channel. Obviously I can use any image format with the appropriate loader. My engine currently handles my ascii bitmaps and 32x32 tiles and 40x40 tiles that overlay onto the 32x32 tiles. (used for big monsters).  But since I use openGl as my rendering engine I can pretty much handle anything. I would love 3D looking (2d+) terrain tiles but I am getting ahead of my self.

Time to set up a blog or wiki page somewhere...
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Psiweapon

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Re: Warhammer, WH40k or Underdark?
« Reply #22 on: July 27, 2011, 12:29:58 PM »
Yes, Upgrading the armor, rather than changing it, would make more sense. . IIRC, the available armors for marines were:

Power armor marks II through VIII
(Mark I was not airtight back in it's day, so any Mark I still in service would automatically be Artificer Armor)

Scout armor (It's a special kind of carapace armor right?)

Artificer armor

Terminator armor


Is this going to be dungeon-based or mission-based?
The invisible hand is a lie, the fiendish dogma of the market cultists. Lest the apostasy grows strong, their blood god will devour each and everyone, pious and infidel alike.

Psiweapon

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Re: Warhammer, WH40k or Underdark?
« Reply #23 on: July 27, 2011, 01:54:53 PM »


 8)
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corremn

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Re: Warhammer, WH40k or Underdark?
« Reply #24 on: July 27, 2011, 02:17:57 PM »
Awesome weapons!!!  I love chainswords, but bolter and plasma guns are a must too.  Bloody fantastic!!

I think dungeon based, but I am still thinking on it.  Mission based would be easier to upgrade between missions.  Or maybe at a tech-shrine you can spend experience points to upgrade equipment, or at a shrine  to the emperor spend points to upgrade stats.  Hmm then what would chaos shrines do???  Too much to work out for now.. 

I have at least started.  I am currently working on a one level cave-like area currently filled with pitiful humans.  Purge the Unclean!!  Thankfully the TrollSlayer/IOC engine will work well for this.
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Psiweapon

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Re: Warhammer, WH40k or Underdark?
« Reply #25 on: July 27, 2011, 05:10:43 PM »
Ideas:

Tech Shrine (Omnissiah): repair/upgrade normal gear, shouldn't "awesome" gear (like iron auras, combi-things, whatever badass items you implement) be harder to come by / upgrade? Like only once per shrine or something else. Or perhaps their point cost is enough limitation?

Imperial Shrine (Living God of Mankind): Repair and upgrade your body and soul.

Chaos Shrine (Chaos Pantheon): Corrupts gear and yourself. Blast them for bonus points!!

What about psychic powers? And chapter ranking / specialty?

Also, perhaps some items should be purchased in a shrine other than tech.
The invisible hand is a lie, the fiendish dogma of the market cultists. Lest the apostasy grows strong, their blood god will devour each and everyone, pious and infidel alike.

goodsir

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Re: Warhammer, WH40k or Underdark?
« Reply #26 on: July 29, 2011, 08:51:06 AM »
WH40k about Imperial Guard please! Maybe as an alternative gameplay to Space Marines:
If you die as a single Guardsman, you respawn as another one from you squad at the start of the level (Squad size is limited). So while you're much weaker than a Space Marine, you can compensate this by weakening strong enemy with a two suicidal Guardsmen, then finish him with a third one.
At a certain level you can become either a Sergeant (summoner, you can summon regular Guardsmen to serve as a meatshield) or a Priest (stronger in melee than a regular Guardsman, have more hp, resistant to corruption, have some basic spells).
Than sergeant can become a Commissar (you can summon more Guardsmen and you get the ability to execute any of your Guardsmen to buff yourself and everyone under your command).
A high level Commissar can become a Lord Commander and get some tasty abilities like "Call Artillery Fire" as well as increase in a maximum of summoned units.
The Priest can advance to Fanatic (higher melee stats, speed and hp, damage bonus to corrupted creatures, maybe some buff abilities/spells).
High level Fanatic can become Inquisitor - with even higher melee and defense stats and some great resistances/bonus damage against demons).


Also show the number of Guardsmen(both from your squad and summoned) that died in the single game session somewhere in statistics.
Now this is what i call a real men's gameplay, not some covered-in-powerarmor-superheroes who can beat the game without dieing once.
« Last Edit: July 29, 2011, 08:59:05 AM by goodsir »

goodsir

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Re: Warhammer, WH40k or Underdark?
« Reply #27 on: July 29, 2011, 08:57:14 AM »
delete this, doublepost by accident.
« Last Edit: July 29, 2011, 08:58:48 AM by goodsir »

corremn

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Re: Warhammer, WH40k or Underdark?
« Reply #28 on: July 29, 2011, 09:30:02 AM »
Well Goodsir, i concur with the Imperial Guard. They are indeed worthy of their own game.  Have you seen Warp Rogue at all?  Essentially a imperial based game with advancement trees. Unfortunately copx never really let it reach its potential. 

I do intend to have some sort of squad gameplay, based on the leadership attribute of the main character, as a different style of gameplay.  However your squad idea is really quite original.

Keep up the ideas.
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Psiweapon

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Re: Warhammer, WH40k or Underdark?
« Reply #29 on: July 29, 2011, 01:05:49 PM »
I tried to try WarpRogue and i was utterly lost  :'(
The invisible hand is a lie, the fiendish dogma of the market cultists. Lest the apostasy grows strong, their blood god will devour each and everyone, pious and infidel alike.