I guess I should make a post here, didn't notice the thread before.
I'm a software developer, recently turned architect. My main introduction to Roguelikes was through Diablo, but I have been pulled into the non-commercial Roguelike scene through Dwarf Fortress. I've tried to do something a little different there by doing a
graphics set, rather than anything functional. I do have some limited art talent and I thought that was a good way to expand on them.
Pretty soon after, I got the urge to start working on my own Roguelike. I almost see it like a developer rite of passage. It amplifies some very important design problems and provides a space very different from commercial development to hone your skills. I am building my currently unnamed game using Actionscript 3.0.
Looking forward to hanging around here for a while.