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Programming / Re: Prettier Graphics with Libtcod?
« on: April 11, 2016, 07:21:29 PM »e. g. terminal.set("300: tilesets/tiles.png, size=16x16")Wow, thanks Cfyz, that's really handy info, I'll definitely use that.
I've been trying to load different-sized tiles from multiple files but I thought it was impossible. Each time I used terminal.set() it would reset everything. I didn't know it was possible to use that extra term.
One thing I'd like to do also is load in a splash screen/image for the menu background. I managed to get it working (by loading in a giant tile) but I couldn't get it working in conjunction with my normal tiles. I guess this technique would work, unless you have a different suggestion? Libtcod has a special feature for this kind of thing. Sometimes it's really tough to figure out how to get Bearlib working, especially in Python.
though I'd suggest making a new thread about development of your game in particular (choose another appropriate board).Do you know, should I post in 'Early Dev' or 'The Incubator' ?