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Programming / Re: Prettier Graphics with Libtcod?
« on: April 11, 2016, 07:21:29 PM »e. g. terminal.set("300: tilesets/tiles.png, size=16x16")Wow, thanks Cfyz, that's really handy info, I'll definitely use that.
I've been trying to load different-sized tiles from multiple files but I thought it was impossible. Each time I used terminal.set() it would reset everything. I didn't know it was possible to use that extra term.
One thing I'd like to do also is load in a splash screen/image for the menu background. I managed to get it working (by loading in a giant tile) but I couldn't get it working in conjunction with my normal tiles. I guess this technique would work, unless you have a different suggestion? Libtcod has a special feature for this kind of thing. Sometimes it's really tough to figure out how to get Bearlib working, especially in Python.
though I'd suggest making a new thread about development of your game in particular (choose another appropriate board).Do you know, should I post in 'Early Dev' or 'The Incubator' ?

No, I downloaded some tilesets and stitched them together, but it's just placeholder graphics at the moment. I've done a lot of pixel art (and I've made an entire point-n-click adventure game) in the past so I'll most likely make custom tiles. Might even bump it up to 32x32 also. One of the next steps will be having proper tiles for the walls, so there's corner/edge tiles for all the rooms. Maybe other little elements like pillars/altars, etc. I have to think about the game though, I'd like to depart from the standard high fantasy setting.

