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7DRLs / Re: The Hunt for the Red @ [7DRL 2016 - FAILED]
« on: March 16, 2016, 05:54:58 PM »
Thanks for the interest! I expect to find some free time to finish this game next week.
Things on the v1.0 todo list:
- implementing the latest GUI mockup and connecting knobs and indicators to existing ship systems
- adding a victory condition (reach port on the other side of the map)
- implementing at least 2-3 different enemies with at least a dumb AI
- torpedoes.
Lots of place for expanding after all that is in game.
Things on the v1.0 todo list:
- implementing the latest GUI mockup and connecting knobs and indicators to existing ship systems
- adding a victory condition (reach port on the other side of the map)
- implementing at least 2-3 different enemies with at least a dumb AI
- torpedoes.
Lots of place for expanding after all that is in game.