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Messages - drChengele

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7DRLs / Re: The Hunt for the Red @ [7DRL 2016 - FAILED]
« on: March 16, 2016, 05:54:58 PM »
Thanks for the interest! I expect to find some free time to finish this game next week.

 Things on the v1.0 todo list:
- implementing the latest GUI mockup and connecting knobs and indicators to existing ship systems
- adding a victory condition (reach port on the other side of the map)
- implementing at least 2-3 different enemies with at least a dumb AI
- torpedoes.

Lots of place for expanding after all that is in game.

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7DRLs / Re: The Hunt for the Red @ [7DRL 2016 - FAILED]
« on: March 15, 2016, 02:16:07 AM »
Technically, the game is be "playable" - world generator and simulation works good and most systems are in place. But since there is no AI and therefore no enemies, and no victory condition, I can't in good faith report the game as a success.

Also working in REXPaint turned out to be so much fun that it was Saturday afternoon when I realized I'd spent almost  3 days just making GUI mockups with the game only half finished :D .

Here are some results:




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7DRLs / Re: The Hunt for the Red @ [7DRL 2016]
« on: March 10, 2016, 11:49:49 PM »
The game is being made with C#, RLNET, and a few of my utility libraries.

Source code repository available at https://bitbucket.org/drChengele/7drl-submarine/
Some early screenshots:



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7DRLs / The Hunt for the Red @ [7DRL 2016 - FAILED]
« on: March 07, 2016, 06:59:48 AM »
Used to be called Dimension of the Old Gods.

As it sometimes happens, we decided to go in a completely different direction.

Currently making a submarine roguelike with lots of combat.


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