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Messages - benal

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Nine till Void is an abstract roguelike that strips the genre down to it's bare bones, leaving you with a highly strategic game of foresight, resource management, and risk taking. The game is turn based; each turn you use one consumable item and one coin. Items and coins are randomly strewn across each level among enemies. Enemies are non aggressive towards you, but will overwhelm you in groups.

Features:
  • Procedurally generated levels
  • 22 different unlockable items
  • 3 devious enemy types
  • Challenge and strategy
  • Secrets for you to discover
  • A PDF game manual
Click here for more info


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Early Dev / Re: Nine till Void - Minimalist Roguelike
« on: January 02, 2016, 06:10:21 PM »
I even didn't play yet, but I love this graphics style already... :)

Thanks! I was going to update it after LD, but I decided not to. It's simple but it works.

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Early Dev / Nine till Void - Minimalist Roguelike
« on: January 02, 2016, 02:51:54 AM »
Originally made for this past Ludum Dare jam, I've been tinkering with it over the past 3 weeks or so and I think I have something playable. My goal with this game was to create a roguelike that removes almost all elements of permanence while still keeping a focus on long term investment. I also wanted the game to be as visually streamlined as possible with no hidden numbers (kills being the only exception).

- Turn based gameplay
- Actions cost items
- The single move item is the only non-consumable item in the game, and you always start with it
- One item can be used each turn
- Every item costs one coin, if you run out of coins, you die
- Even though all items cost the same, some are much stronger than others but have downsides
- Items and coins are randomly strewn out on each 9*9 board
- Three enemy types
- Enemies are simple and predictable, but can easily overwhelm you
- No concept of health, everything is a one-hit kill (including you)
- Reach the exit (always in the center) to progress to the next level (9 in total)
- Kills act as score (my high score is 97)
- Other game mechanics to discover on your own
- secrets

The game is very close to being done. I still need to add a menu screen with a stats page that shows how far you've gotten, your kill high score, and which items you have and haven't used. Also need to add a save/load and look into a global leaderboard (probably going to be on Gamejolt).

I'm most interested in whether or not people are even able to play it, let alone complete it. It's a pretty cryptic game and was significantly more cryptic in the LD entry. If you understand the game, I'd really like to hear how the difficulty is. Is it too hard? I doubt it's too easy, but if someone does think that, please tell me. Bug reports are also appreciated.

Download (Dropbox)

Gameplay video

Some screenshots:






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