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7DRLs / Re: Cosmic Space Extravagance - 7DRL 2015
« on: March 09, 2015, 04:53:44 PM »
Things are coming along...slowly. I decided to use rot.js/javascript which, due to my in general rusty programming skills* and only a basic knowledge of javascript, is...well, 7DRL is a good source of positive pressure to actually LEARN and get rid of the rust, but it's not exactly the best way to go about making something QUICKLY, necessarily.
I've created a Cellular map using rot.js map functions and kind of understand it due to the tutorial I've been using as my major reference (http://www.codingcookies.com/2013/04/01/building-a-roguelike-in-javascript-part-1/), however it creates a cave like system and my levels take place in like a government-esque complex. Which rot.js has various map generation options, and one that generates maps like I need.
So currently, I'm taking what I learned about generating cellular maps and trying to write code to generate indoors of a complex/building.
*It's been awhile since I've really coded something. Mostly, I've just messed around with open source game code to see what I can tweak for fun, as of late
I've created a Cellular map using rot.js map functions and kind of understand it due to the tutorial I've been using as my major reference (http://www.codingcookies.com/2013/04/01/building-a-roguelike-in-javascript-part-1/), however it creates a cave like system and my levels take place in like a government-esque complex. Which rot.js has various map generation options, and one that generates maps like I need.
So currently, I'm taking what I learned about generating cellular maps and trying to write code to generate indoors of a complex/building.
*It's been awhile since I've really coded something. Mostly, I've just messed around with open source game code to see what I can tweak for fun, as of late