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Messages - PtKaisen

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7DRLs / Re: Top Down Real Time Roguelike
« on: March 14, 2016, 07:44:08 PM »
Failed, couldn't do anything about the game ... may be next time

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7DRLs / Top Down Real Time Roguelike
« on: March 07, 2016, 03:50:35 PM »
Hello

This is my second game in 7DRL, i hope to create something than last year.

It will created using the free version of Construct 2.

I am planning to create a top down game, and lets see what can i do

Updates will be published here

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Design / Re: Help Choosing a theme
« on: March 14, 2015, 10:19:16 PM »
I finished my game!!!!

Take a look here http://forums.roguetemple.com/index.php?topic=4513.0

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7DRLs / Re: Challenge Accepted RL [7DRL 2015]
« on: March 14, 2015, 10:18:11 PM »
Finished my game.

You have a link for the game here https://dl.dropboxusercontent.com/u/26236751/CARL.zip

Tomorrow I will post more information about my experience

It's only a little game, you take a few minutes (or seconds) to finish it, but, hey it is a playable game.

Please post your opinion about it.

TIP for Google Chrome: if it says "CARL.zip is not commonly downloaded and could be dangerous", just click on the little arrow and click "Keep". I think this problem only happens in Chrome, not in Firefox

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7DRLs / Re: Challenge Accepted RL [7DRL 2015]
« on: March 12, 2015, 11:33:12 PM »
@AquaTsar17
When i say that my next game will be bigger, it mean next year 7DRL. I plan to participate and create something bigger than this game. It has only one room, it is very simple and i know i can do much better, i have time to prepare for it.

After finishing this 7DRL 2015 i plan to modify and improve the actual game i have, and put a few more ideas i had for it but could not implement due the lack of time.

Between this and next i plan to create another RL with another language, may be Python, and would like to experiment a little with TADS http://www.tads.org/

Thanks, and by the way ... great game the one you are working on HarvestRL

6
Design / Re: Help Choosing a theme
« on: March 12, 2015, 11:25:20 PM »
In regards to the legalities of using a published, trademarked, copyrighted set of tabletop RPG rules as the basis for computer algorithms in a game...

As long as all of the following are true you're fine:
A) You do not use the trademark names in your game.
B) You do not copy published material into your game (as descriptions, background, etc).
C) You do not attribute your game as being 'based upon' or, to be safe, 'inspired by' said rule set.
D) No one has patented the algorithm(s).

Case A is trademark law.
Case B is copyright law.
Case C is cover your ass law because there are lawsuit happy idiots out there in table top RPG rule set land who have a history of suing computer game manufacturers.
Case D is the sad fact of life as a programmer in the USA today with the fubar'd software patent laws, and applies to every bit of code you write, game or not, and ignorance of any possible patent is not a legal defense.

All of that said, no one can get blood from a stone (without bashing someone's head in with it first).  If you're doing a free game, worst that will generally happen is a 'cease and desist' order which, depending on what sites are hosting the game software for download, may result in the game no longer being available for download.  If you're doing a commercial game, well be smart and incorporate, then at worst you can't lose anything more than the time you put in, the expenses incurred in development and publishing, and any profits you gained.

Do keep an eye out on your country's laws though.  In the USA the laws are getting really screwed up as lots of money is being thrown about by the movie and music industries.

Finally, if you really think you have something to lose and are considering treading on dangerous ground, consult a real lawyer who specializes in software copyright and patent law.

Hello, thanks for the tips. I will not create anything based on any Published, Copyrighted RPG (i thought it was ok, but i will be better not to do it).

It is better to use to use the ideas i have on my head instead of using ideas from other people and have problems later.

In any case, i live in Portugal, may be i will not have those problems you say, but there are Software Patents here in Europe too and i don't want problems.

Thanks again

7
7DRLs / Re: Challenge Accepted RL [7DRL 2015]
« on: March 12, 2015, 02:57:59 PM »
You learned a lot and will probably walk away with a playable game. Those lessons you wrote are the most important things really.

That's a good first go. Grats!

Thank you very much

I had no idea that programming a Roguelike was so hard :/ ...

i know programming (Visual Basic and Object Pascal) but had to use Game Maker to speed up the development (i have a license a for the 8.1 version but never used it) because the last time i did a programming project was more than 12 years ago.

This Roguelike showed me that my skills are a litle bit rusty (may be more than just "a little bit")

Next time, my game will be better and bigger :)


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Design / Re: Help Choosing a theme
« on: March 12, 2015, 02:53:22 PM »
Sorry for disappointing all of you when i told i was not participating.

I changed my mind a few days later and registered in the competition (with a very simple game)

Here is the link to my game.

http://forums.roguetemple.com/index.php?topic=4513.0

Thanks

9
7DRLs / Re: Challenge Accepted RL [7DRL 2015]
« on: March 12, 2015, 02:24:38 PM »
Just a Little Update about the game

Just tried to do a 7DRL without a proper plan ... and almost failed.

In the end i will just finish a very, very basic game, created using Game Maker

Just one room with random placement for wall's and monsters. The objective is avoid the monsters that will follow you everywhere, take the GreenOrb and proceed to the exit on the corner (you start on the upper left corner).

Between yesterday and today, I only had a few hours to work on it and will have may be 2 or 3 more hours until Sunday to fix some bugs (still has a lot of them).

Hopefully i will finish a playable game just in time.

Lessons learned:
Start small, really small. My first ideas for the game were too big and i had to change everything in the game and scale it to a very simple game.
Have a plan!!! Write all the ideas before starting.
Choose the right tools before starting.
Real Life will always be a problem, so be prepared to change your plans.

Just a Screenshot to show the little progress i did until now


10
7DRLs / Challenge Accepted RL [7DRL 2015] FINISHED
« on: March 08, 2015, 07:00:54 PM »
Hello

I am going to participate on this year and i hope to finish the game in the given time

More updates  about theme, settings and everything are coming in the next days.

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Design / Re: Help Choosing a theme
« on: March 07, 2015, 12:56:19 AM »
Thanks for all the help.

I still have a little bit of time to decide what to do ... but i think that i am not really prepared to start a Roguelike.

I can do a Roguelike in the next weeks , but in 7 days starting this Saturday or Sunday.

I dont have much idea about the theme i  will be using and have not planned very well how can i do it. My work and real life is obstructing my plans.

I really appreciate all the tips given by all of you and will try to start a RL in the next weeks, and post it here in the Temple of Roguelike.

I just think that starting without having planned ahead like Darren's Grey advice will be a failure and i prefer to start after i have more ideas. I will keep you informed in the next few days

I would like to know if you know any other competition in can participate in the next weeks or months?

Thanks you again

12
Design / Re: Help Choosing a theme
« on: March 06, 2015, 10:19:10 AM »
@AgingMinotaur: Thanks. Very nice link to take some ideas, specially the "Mythology and folklore". Thanks

@Darren Grey: I like cyberpunk and i also would like to do some "different fantasy", may be looking in middle east fantasy.
And a little noob question: what is "Setting reinforcing mechanics"? Thanks for your help

@Jo: Super Heroes will be very good, but i dont really see how can i do it :/ ... and i dont have much time to think about it and participate on the challenge, but may be in a future RL i could do something like that using the rules of the HERO System RPG (is that legal?) ... dont know. I have a question for you too: Can you give me a link to download your game "Cardlike 7DRL"?, what is the theme or setting of the game?, how do we play it?. The link to your blog http://zeroframespersecond.blogspot.com/ is broken (blog not registered). Thanks

Thanks to all, very nice tips for a little noob like me :)

13
Design / Help Choosing a theme
« on: March 05, 2015, 11:27:57 AM »
Hello

I know this is not an easy question but here it is:

I want to participate in 7DRL 2015 but i am having a little trouble finding a good theme/setting for my RL

I think that if a am going to do something equal to all of the other RL's, then there is no point in doing it.
I mean, just changing the name of the item to something more SCI-FI and changing the name of the monsters will not create a RL

I am following the libtcod + python tutorial and i understand programming (i know a little bit of Visual Basic and Object Pascal, and i find Lua [using LÖVE2D engine] and python very easy to learn)

Programming is not the problem, just finding a good theme/setting and create the is a little bit different, not the same ASCII chars on screen with different meanings.

May be i can take ideas from SCI-FI pen and paper RPGs?

Can anyone help me on the steps to choose a good Setting/Theme for my RL?

Thanks in advance

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