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Design / Re: 7DRL challege advice tips idea
« on: March 30, 2015, 06:18:54 PM »
Unfortunately, in order to change the games as I proposed it would require a very large array to hold all the levels and the monsters and have them generate the dungeon and live in it, even while the player plays. This can be done but the current version of angband and it's variants all depend on a very specific setup and a bunch of global arrays and variables. This rendered the task impossible to do, at least in one week, I'm still developing it, but I'm starting from pretty much scratch.
I'll keep you up to date, though I think I will start another post
Some of an advantage has been gained, however, since starting from scratch means that I will be able to implement more then one of my ideas. How would you like to be able to have a non scripted conversation with an AI? Yes, it can be done, all you have to do is to tell the AI what each thing in the dungeon is, give it the ability to compare things like this crude example:
I'll keep you up to date, though I think I will start another post
Some of an advantage has been gained, however, since starting from scratch means that I will be able to implement more then one of my ideas. How would you like to be able to have a non scripted conversation with an AI? Yes, it can be done, all you have to do is to tell the AI what each thing in the dungeon is, give it the ability to compare things like this crude example:
Code: [Select]
if(item > mouse && item < elephant) { printf("It's a medium sized item." }
and then specify how the sentence is to be assembled. It might not work for something other then English, but I don't know other langs so English will have to suffice, at least for the time being.