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Programming / Re: BearLibTerminal: a pseudo-terminal window library for roguelike
« on: March 23, 2015, 05:07:38 AM »
OK, Terminal.PutExt is just awesome. I have creatures vibrating wildly within their cell for a moment when damaged, and it was extremely easy to add with BearLibTerminal. Brief video preview: http://a.pomf.se/kmyrvl.webm. I'm going to try to port BearLibTerminal to Mac OSX soon (a friend who looked into the code told me that the same X11 window API used on Linux should mostly work on OSX), but first I am having trouble building the lib on Windows -- I posted an issue on BitBucket. I'm really hoping that the Mac port is feasible and can be incorporated into the main code, at least, if I ever get it to work. Cfyz, are you opposed to using a cross-platform library that handles windowing on the (perfectly reasonable) grounds of not wanting a sizable extra dependency, or is there some technical aspect of BearLibTerminal that makes SFML, GLFW, or similar libraries unusable with it?