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Messages - QubeNub

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Programming / Re: Which language and library to use
« on: July 03, 2014, 09:37:24 AM »
Thank you all for your responses and advice!

I've chosen for Python with Libtcod since I haven't written much in higher level languages yet.
I also see these kind of projects as an excuse to learn something new.

I am currently most proficient with Java, C# and those kind of languages (also did a lot in C but didn't really like the super low level programming to build games) so something 'new' like Python would be a welcome asset to my skills.

Thanks again and I will post something when I have something playable!

QubeNub

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Programming / Re: Which language and library to use
« on: July 01, 2014, 12:56:01 PM »
Yes, Libtcod looks exactly the kind of library I want to use.
But I don't know for sure if python has good performance when doing a lot of calculations/memory read/writes.

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Programming / Re: Which language and library to use
« on: July 01, 2014, 11:55:14 AM »
What I meant is that I will be able to work with almost any language, I don't really know which languages are faster than others in terms of logic.

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Programming / Which language and library to use
« on: July 01, 2014, 11:38:52 AM »
Hello folks,

I'm about to start writing a game which i have been gathering ideas about for some time now. It will be a roguelike focussed on magic, spellcrafting, time travelling, proc. gen. content and maybe more.

The problem is that I can't decide which language to program in and which library to use for the display.
I've tried things like LWJGL, LibGDX, Libtcod and even only using Java AWT to write to the screen.

Now the ideas that I have mean that the game will need A LOT of processing power during things like time travelling and such.
I want to use a language/library that is optimized and fast.
I'm a developer by profession so the language choice doesn't really matter.

I was hoping that people here could make some suggestions and maybe tell why you made that suggestion?

Thanks in advance!

QubeNub

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