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Messages - Runic86

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Traditional Roguelikes (Turn-based) / Re: Survival Roguelikes
« on: July 08, 2014, 07:29:31 AM »
Yes, i bought don't starve (thx steam sales) and it's really fun, exactly what I was looking for :)

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Traditional Roguelikes (Turn-based) / Survival Roguelikes
« on: June 04, 2014, 10:59:40 AM »
Hi there,
I'm new to this forum, but I play RLs from a long time; lately I've been intrigued from a sub-genre of it, the survival/exploration one (with lots of crafting, I love crafting). I've tried several, but none of them really is "the one". The ones I tried so far are:

  • Cataclysm DDA: it's the closest one to the game I'm looking for: LOTS of recipes, very difficult, with many places to visit. The downfall is the bugginess of the game and the complete lack of purpose of the game; you can't, for example destroy nodes, or create a safe zone for people to refuge; you just wander from one place to another killing Z and looting places (another thing: you get the real good equipment (armors especially) too soon, after only 1 hour of play you can just melee everything in sight)
    tl;dr: I love the first part of the game when food, shelter are a real issue, then it gets boring
  • Wayward: another very good game, maybe more simplicistic than C:DDA, but fun nevertheless
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  • Unreal World: Same problem of the other two, good start but boring end-game
  • Dwarf Fortress: I've spent more time on this game than sleeping, it's just awesome, but it's time to move on (oh, so much memories T.T)
  • Terraria/Starbound: went to endgame with both of them numerous times, built also some megaprojects :) I'm waitinf for the updatwes of starbound, but in the meantime I play something else.

Do you know other RL with this theme? I' don't care about ambientation (fantasy or sci-fi are the same to me) but just the exploration/survival/crafting theme...

PS: I'm waiting for Cataclysm 2 to come out, at least in Alpha, it's really promising

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Traditional Roguelikes (Turn-based) / Re: Anyone playing Wayward?
« on: June 04, 2014, 10:45:10 AM »
It's part of my favourite roguelike sub-genre, the survival-exploration one, but the relative little quantity of recipes and weakness of monsters really shortens gameplay...

Add to this the fact that there is no real replayability value (since all characters are the same) and yo uget a RL that you can play for a week, 2 at most... A real pity, because that project has a LOT of potential... We'll see in the next releases :)
(they added the "monstrosity" of the island, so that stronger monsters appear when you reach milestones, and that's good; but not yet enough)

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