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Early Dev / Re: Runelock, a fantasy roguelike (WIP)
« on: March 02, 2015, 12:36:00 PM »
Hi again!
I wanted to tell that the current version of Runelock is still Beta...Prototype...
Ok that sounds weird! While trying to update it and add more contents, I realize that I badly coded the 'core system'. I learned a lot in the past months and choose to rewrite Runelock from the start. But, I've got a lot of script that I will simply/copy paste, like my Pathfinding Algorithm. For now, I did 2 months of work in only 2 weeks. It's a lot of time saving!
Plus:
The inventory system, the skills and combat will be 'revised'. I'll call the next update: The less-RPG update. I want a less complex system. Less points and less skills. I want to make every +1 important. I wanted a special game and a special game it will be. As it is, there's too much RPG elements. I'll post further information and update when Runelock will be at an interesting state.
I wanted to tell that the current version of Runelock is still Beta...Prototype...
Ok that sounds weird! While trying to update it and add more contents, I realize that I badly coded the 'core system'. I learned a lot in the past months and choose to rewrite Runelock from the start. But, I've got a lot of script that I will simply/copy paste, like my Pathfinding Algorithm. For now, I did 2 months of work in only 2 weeks. It's a lot of time saving!
Plus:
The inventory system, the skills and combat will be 'revised'. I'll call the next update: The less-RPG update. I want a less complex system. Less points and less skills. I want to make every +1 important. I wanted a special game and a special game it will be. As it is, there's too much RPG elements. I'll post further information and update when Runelock will be at an interesting state.