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Messages - mounta1nman

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1
Though weird... I hope this is true. I'd like to see your code since you belittle others for theirs etc.

2
Programming / Re: Refreshing only on Keypress
« on: July 28, 2014, 04:14:35 AM »
Its fine when you are just starting out.

You'll notice when it becomes a problem and you want to do something else.

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Early Dev / Re: The Veins of the Earth development feedback beta 5.6)
« on: July 25, 2014, 11:40:39 PM »
ok ok :) I didn't get any warnings when downloading from your links either.

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Early Dev / Re: The Veins of the Earth development feedback beta 5.6)
« on: July 25, 2014, 01:02:21 AM »
Regarding Brigand's problems with Solstice and Chrome, I would like to know if anyone here uses Chrome and had problems with the browser flagging the download as suspicious/malware.

Problem with which download? Brigand's? I gave it a try a few minutes ago without a problem; no warnings. (Chrome is up to date, and the phishing/malware toggle is enabled...).

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Early Dev / Re: Roguelike distribution question
« on: July 25, 2014, 12:38:50 AM »
Sadly, a paid feature. You can alter the html for the "themes", but not the header, which is where Google requires the tag. Weebly has been nice and free, but it may be time to move on :)

Sounds like a good idea!

I also like Aukustus' dropbox idea. I'd use that if I needed to.

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Early Dev / Re: Roguelike distribution question
« on: July 24, 2014, 12:20:35 AM »
I don't know anything about weebly sites in particular, so maybe I'm missing something; but I briefly looked at a couple pages online claiming that you can edit the html pages themselves on weebly.

And there was this video too.. if you skip to the 2min mark, this guy is doing it..
https://www.youtube.com/watch?v=-9JJRriZvKY


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Early Dev / Re: The Temple of Torment
« on: July 23, 2014, 10:57:21 AM »
I like the new, added colors.

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my roguelike def: 'a game that sacrifices visual interface for depth of gameplay'

yes, not historical nor technical. trying to restrict a def by those two dimensions is never successful, and as such not worthwhile. extract what really matters an keep moving.



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7DRLs / Re: A new challenger approaches!
« on: July 03, 2014, 01:53:14 AM »
Good luck, man.

10
It's not a real terminal interface, but if you have ideas and a simple, nongraphical interface, there are players.

I haven't caught up with this thread yet, but this made me chuckle.. First terminal interface was necessary, but then it shifts to non-graphical is A-OK. Haha.

anyway, besides that funny... er, and what is non-graphical? you mean text-adventure? haha. (no offense to text-adventure-enthusiasts.)

and yes, people prefer less abstract symbols over more abstract symbols. for instance, I prefer somewhat-artistic chess pieces over P-R-K-B-Q-K etc. I hope that appreciation isn't less than obvious.

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Temple of the Roguelike / Re: Ignore function
« on: July 03, 2014, 12:28:52 AM »
So passive-aggressive.

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Programming / Re: How to make a roguelike in java?
« on: June 29, 2014, 04:02:14 PM »
I'm writing a simple roguelite in java with libjcsi. There's also the more comprehensive libraries.. like squidpony, blacken.. Haven't tried them yet though.

There's also this libjcsi tutorial, but I can't vouch for it either:
http://www.roguebasin.com/index.php?title=Java_Roguelike_Tutorial_Lesson_One

13
Design / Re: Major moral controversial features in a game.
« on: June 27, 2014, 11:32:08 AM »
First off: Expecting to engage in an argument without emotions is illogical. If you or anyone else thinks they are the special snowflake that can argue without emotion then you are lying to yourself and others. Its like you are interested in Ballistics Research, so you throw a grenade into your family room and then complain that no one appreciates your wonderful scientific experiment -- after all it was designed with inhuman logic! so wtf! ...

Anyway.. There is a difference between books/films and video-games: audience participation.  The former requires passive interaction, the latter requires active interaction.  Watching or reading about a rape or a torture is inherently different than participating in one. The degree of interaction correlates with emotional immersion.  It is bad enough that we as a people have become desensitized to killing by the unending bombardment on our senses by both active and passive death modelling.  Do we really need to turn up the dial on interactive rape and torture? Does it seem like a particularly smart and or necessary idea within the realm of your purportedly inhuman logic?


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I tried this over this past weekend, but I was unable to type anything in the character naming field.

Also, I was able to left-click to increment character stats, but right-clicking to decrement them wasn't working. And there was also some overlap of buttons over the list of available races, making selection difficult.

Unfortunately, without a named character I couldn't proceed to look at anything else.

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