Author Topic: The Veins of the Earth development feedback BETA 13  (Read 231748 times)

Zireael

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Re: The Veins of the Earth development feedback beta 5.2)
« Reply #120 on: May 26, 2014, 11:31:45 AM »
Another beta is out!

Big THANKS to the players who sent me error reports, which allowed me to nail quite a few bugs in this release!

mounta1nman

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Re: The Veins of the Earth development feedback beta 5.4)
« Reply #121 on: May 28, 2014, 10:53:31 AM »
I tried this over this past weekend, but I was unable to type anything in the character naming field.

Also, I was able to left-click to increment character stats, but right-clicking to decrement them wasn't working. And there was also some overlap of buttons over the list of available races, making selection difficult.

Unfortunately, without a named character I couldn't proceed to look at anything else.

Zireael

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Re: The Veins of the Earth development feedback beta 5.4)
« Reply #122 on: May 28, 2014, 04:36:08 PM »
Right click is not implemented, you reset stats using the reset button. The naming box doesn't work either.

I am working presently on a fix for the overlap buttons in 1366x768. I will release the fix as a single file, as in the meantime, I am partway through a big spell rework...

Zireael

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Re: The Veins of the Earth development feedback beta 5.4)
« Reply #123 on: May 28, 2014, 07:12:01 PM »
A hotfix for those with 1366x768 or similar resolutions:

https://bitbucket.org/Zireael07/the-veins-of-the-earth/downloads/Birther.lua

Save to /modules/VotE/dialogs and overwrite the existing file.

getter77

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Re: The Veins of the Earth development feedback beta 5.4)
« Reply #124 on: May 31, 2014, 12:55:54 PM »
A sprawling assortment with some already tracked down otherwise, some not.  One close to the top, for instance, aims for an OGL adaptation of sorts for various things from D&D 4e...

http://fossilbank.wikidot.com/category:tabletop-game-libre
Brian Emre Jeffears
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Zireael

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Re: The Veins of the Earth development feedback beta 5.5)
« Reply #125 on: June 08, 2014, 01:06:09 PM »
Thanks, that is an excellent repository of all things OGL.
 
In other news, there's a new beta, mostly focused on UI and bugfixing, and I have to thank Supermini from te4.org forums yet again for his invaluable feedback!

Zireael

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Re: The Veins of the Earth development feedback beta 5.5)
« Reply #126 on: June 22, 2014, 09:32:58 AM »
I have put out several test versions on te4.org in preparation for the next beta.

I got some feedback yesterday from a player on OS X and it seems I need to go through the code and pick any errant case which is making problems on this case-sensitive system.

Not to mention there's a few things which stubbornly refuse to work and a new WIP feature.

Zireael

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Re: The Veins of the Earth development feedback beta 5.5)
« Reply #127 on: June 29, 2014, 06:27:13 PM »
Beta 5.6. is out and FruitandGarbage from forums.te4.org gets a prize for being a most persistent tester - in addition to providing invaluable feedback about the game working on OS X.

getter77

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Re: The Veins of the Earth development feedback beta 5.6)
« Reply #128 on: July 14, 2014, 01:07:16 PM »
A great OGL'ing and such is happening for the Bedroom Wall Press folks:

http://www.bedroomwallpress.com/
Brian Emre Jeffears
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Zireael

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Re: The Veins of the Earth development feedback beta 5.6)
« Reply #129 on: July 16, 2014, 06:38:06 PM »
We're getting yet another thing to differentiate Veins from Incursion!

Back from hols for a few days, started working on a randomized worldmap.



It doesn't do anything yet, but it generates pretty for different characters.

Tell me, how many of you wished for a worldmap in Inc?

getter77

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Re: The Veins of the Earth development feedback beta 5.6)
« Reply #130 on: July 16, 2014, 06:42:21 PM »
Gonna go ahead and reckon everybody was hoping for that given it was to be one of the major draws for the Beyond Tech Demo Incursion alongside that massive rewrite---nice to see that is starting to enter the mix alongside all the rest.
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Zireael

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Re: The Veins of the Earth development feedback beta 5.6)
« Reply #131 on: July 17, 2014, 04:48:49 PM »
And speaking of OGL, by complete accident I discovered the existence of Eclipse, which is free.

I've also found a wealth of conversion guides for d20/Pathfinder on the net, so I will have something to work off when I think about overhauling char gen to use some form of point buy, which has been on my list for very long (basically to let players unlock more points by leveling up, so in some way 'unlocking' more powerful classes/races).

getter77

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Re: The Veins of the Earth development feedback beta 5.6)
« Reply #132 on: July 17, 2014, 07:47:57 PM »
Nice stuff on both fronts.
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Zireael

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Re: The Veins of the Earth development feedback beta 5.6)
« Reply #133 on: July 19, 2014, 07:21:45 PM »
In related news, I've fixed the ASCII/tiles switch to work at last (to be frank, I gave up on the previous version and simply copied ToME's code and shaved off unused stuff).

Zireael

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Re: The Veins of the Earth development feedback beta 5.6)
« Reply #134 on: July 24, 2014, 06:51:44 PM »
Regarding Brigand's problems with Solstice and Chrome, I would like to know if anyone here uses Chrome and had problems with the browser flagging the download as suspicious/malware.