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Design / Re: Quack Potions
« on: March 03, 2015, 02:33:55 PM »This potion idea is great and I think some comments reveal that people are just jealous they didn't come up with this idea themselves.
Thanks
Quote from: mushroom patchThese mechanics are obsolete, and we must move beyond them! Time and tide wait for no man!For every step forward, there must also be a step backward. This isn't a simple, "Oh, now that I have this +3 shortsword, I can drop this +0 short sword!" change here. There's a reason vinyl is making a comeback: analog recording has certain capabilities that digital recording doesn't. The hunger clock works badly in Angband because it's just a hard limit on how long you can stay underground, which is already covered by torches and consumables.
Out with the old and in with the new!
Regarding OP, I like the idea. I'd need to try it to see how it would play out, but it really seems like a clever and interesting mechanic. Just make sure the low-quality potions are useful as something other than just vendor trash.
True, all of these mechanics really depend on the whole ecosystem and it is in my opinion difficult to rate them on their own.
The idea I'm running with now is to make consumables quite valuable on their own right, but I'll have to see how that impacts the game.
<< I was about to say that I hope to have an alpha version available in a couple of months, but I know how it goes so I'll not say it . >>
Some mechanics really are better than others, though, and sometimes people discover better solutions to existing design problems. This just isn't one of those times
You have given well thought-out reasons why you like the current ID system (if well implemented). I haven't really gone into that discussion because I'm
slightly ambivalent about it. I guess my biggest problem with it is that, at-least with the implementations I've seen, the ID game is mostly a system for low to medium
level play and does not really affect the later game because you either have identified everything or there are few options left.
I might have missed it, but I don't think I've seen you argue specifically against my proposal but rather in favour of the ID system.
Could you tell me why this doesn't appeal to you?