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Design / Quack Potions
« on: February 24, 2015, 04:20:16 PM »
Hey there.
I'm making a roguelike based on the Warhammer Fantasy Roleplay systems, a gritty , low-magic setting.
When researching about the identification sub-game, and a lot of people don't really like it or think it is often badly implemented.
Now, one of the things in WFRP2 was that certain potions could have side effects or wouldn't work at all. What if instead of having
to identify potions, the game would assign a random side effect to the potion. This could be a good effect, a bad effect or no effect
at all, maybe even depending on the quality of the potion. In addition, a potion would provide a couple of sips instead of just one.
Thus the first draught of healing would have no additional effect, while the second would drain your stats for a while, while a
potion of poison would have a minor curing effect as side-effect.
Finally, you could have a skill as Apothecary for example which would have a chance of identifying the side-effect of the potion before use.
Do you guys like this idea, and what would some caveats be, and are there examples of rogue-likes where something like this has already been done?
I'm making a roguelike based on the Warhammer Fantasy Roleplay systems, a gritty , low-magic setting.
When researching about the identification sub-game, and a lot of people don't really like it or think it is often badly implemented.
Now, one of the things in WFRP2 was that certain potions could have side effects or wouldn't work at all. What if instead of having
to identify potions, the game would assign a random side effect to the potion. This could be a good effect, a bad effect or no effect
at all, maybe even depending on the quality of the potion. In addition, a potion would provide a couple of sips instead of just one.
Thus the first draught of healing would have no additional effect, while the second would drain your stats for a while, while a
potion of poison would have a minor curing effect as side-effect.
Finally, you could have a skill as Apothecary for example which would have a chance of identifying the side-effect of the potion before use.
Do you guys like this idea, and what would some caveats be, and are there examples of rogue-likes where something like this has already been done?