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7DRLs / Re: A 7DRL project using the Oculus Rift (exploration/puzzle theme)
« on: March 15, 2014, 04:56:52 PM »
Success!....By our standards.
We set out to write a roguelike in a language none of us knew (C#) using an engine none of us had used before (Unity3d) on prototype hardware (Occulus Rift) in a domain we have no previous project experience in (rogue-likes). So after a week, being able to generate progressively larger levels, and wander through them with a 3d VR headset feels like success, even if the available game-play is basically limited to finding the hole down into the next floor.
And so we present TBMBAD!
A link to our Github project:
https://github.com/skylarjhdownes/oculus7dayroguelike
A link to the Executable:
https://mega.co.nz/#!XA5iyJAL!ajSMg5dYDs8czc_47Cu6_UUMw26ePI7b9QpS91bcUVI
We set out to write a roguelike in a language none of us knew (C#) using an engine none of us had used before (Unity3d) on prototype hardware (Occulus Rift) in a domain we have no previous project experience in (rogue-likes). So after a week, being able to generate progressively larger levels, and wander through them with a 3d VR headset feels like success, even if the available game-play is basically limited to finding the hole down into the next floor.
And so we present TBMBAD!
A link to our Github project:
https://github.com/skylarjhdownes/oculus7dayroguelike
A link to the Executable:
https://mega.co.nz/#!XA5iyJAL!ajSMg5dYDs8czc_47Cu6_UUMw26ePI7b9QpS91bcUVI