Author Topic: A 7DRL project using the Oculus Rift (exploration/puzzle theme)  (Read 8052 times)

Perspicaciosity

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Some friends and I are getting together over our conveniently placed spring break to try to put together an Oculus enabled roguelike game.  (Using procedural generation & permadeath, but likely not turn based...)  We want an exploration focused game, rewarding the player for careful observation.  We plan to build in Unity.  Mostly starting a thread to have a link for the 7DRL game registration page, but any advice, comments, or cantankerous quibbles are much appreciated. 

Samildanach

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Re: A 7DRL project using the Oculus Rift (exploration/puzzle theme)
« Reply #1 on: March 12, 2014, 01:46:43 PM »
Should be interesting if it works out. I've wondered about Oculus roguelikes before. Of course almost no one owns an Oculus, but never mind eh?  :P

Perspicaciosity

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Re: A 7DRL project using the Oculus Rift (exploration/puzzle theme)
« Reply #2 on: March 15, 2014, 04:56:52 PM »
Success!....By our standards.

We set out to write a roguelike in a language none of us knew (C#) using an engine none of us had used before (Unity3d) on prototype hardware (Occulus Rift) in a domain we have no previous project experience in (rogue-likes). So after a week, being able to generate progressively larger levels, and wander through them with a 3d VR headset feels like success, even if the available game-play is basically limited to finding the hole down into the next floor.

And so we present TBMBAD!

A link to our Github project:
https://github.com/skylarjhdownes/oculus7dayroguelike


A link to the Executable:
https://mega.co.nz/#!XA5iyJAL!ajSMg5dYDs8czc_47Cu6_UUMw26ePI7b9QpS91bcUVI