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Messages - larsiusprime

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7DRLs / Re: [7DRL 2018] [Success] TouretteQuest
« on: March 09, 2018, 10:43:21 PM »
Final submission here:

https://larsiusprime.itch.io/tourettequest

IF I have a little more time, I might add mobile controls, but I'm happy with this.

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7DRLs / Re: TouretteQuest
« on: March 07, 2018, 05:47:57 AM »
In progress HTML5 build here:

http://www.files.fortressofdoors.com/ts_quest/7drl/html5/

The basic structure is in place, but not all the symptoms yet. But it's taking the rough shape I've wanted.

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7DRLs / [7DRL 2018] [Success] TouretteQuest
« on: March 02, 2018, 04:00:00 PM »
I don't post here much but I figured I'd give 7DRL a shot.

I tried to prototype this idea years ago and kinda failed and 7DRL seems like a good opportunity to try again with a new design:

https://www.gamasutra.com/blogs/LarsDoucet/20121109/181316/Tourettes_Quest.php

Here's my new scope document and pitch:

A procedural death labyrinth where your character has Tourette Syndrome and Narcolepsy symptoms.

The base game is a bare-bones dungeon crawler with JRPG-style battles along the lines of Dragon Quest or Earthbound.

On each level, you have two goals:
1) Make it to the stairway to start the next level
2) Increase in power by fighting monsters and finding treasure

To win the game, the hero LEIF must make it to the final room on the final floor and defeat the final boss, FEIL.

If you don't get strong enough, the challenges will eventually be too hard for you in later levels. But, if you take too many risks and explore too aggressively you will increase your stress levels, which brings on negative effects.

Let's see if I can pull this off:

On each level, you will be afflicted by a new symptom:

Level 1-6: Tourette Syndrome symptoms, selected from:
-Involuntary action (your RPG battle command scramble their order in real time as you get more stressed)
-Automatic action (your RPG battle command is sometimes completely overriden in favor of a randomly selected one)
-Vocal tics (your RPG battle commands get infiltrated with useless commands like "cough" or "grunt")
-Coprolalia (your RPG battle commands get infiltrated with spells that only do bad things, but still cost MP)
-Echolalia (your RPG battle commands get infiltrated with an "echolalia" command that repeats the last action an enemy did -- against you)
-Palilalia (your RPG battle commands get infiltrated with a "palilaia" command that repeats the last action you did)
-Motion tics (on the dungeon crawl, you will take steps in the wrong direction)

Level 5-10: Narcolepsy symptoms, selected from:
-Sleep attack (you will fall asleep in battle for X turns, and will not see actions enemies take while you are asleep)
-Full Cataplexy (you will "fall asleep" in battle for X turns, but still remain fully conscious and aware of what's going on until you "wake up"
-Partial Cataplexy (certain battle commands will be grayed out)
-Hypnogogic hallucinations (you will encounter fake enemies on the dungeon map that die in one hit and never attack, but are otherwise indistinguisable from real enemies)
-Sleep paralysis (after battle you will sometimes be forced to waste X turns trying to wake up. This is often accompanied by hypnogogic hallucinations)

I figure I'm either going to get this out in a week over a 7 day jam, or I'm never going to do anything with this idea at all, ever, so might as well challenge myself. I doubt I'll come close to getting the full scope but if I focus I should be able to at least hit some of that.

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Challenges / Re: Procedural Death Jam and 7DRL - can we join forces?
« on: March 07, 2014, 04:23:28 PM »
Sorry about that! Simple oversight, I should add some more links.

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Challenges / Re: Procedural Death Jam and 7DRL - can we join forces?
« on: March 06, 2014, 07:08:04 PM »
This is basically an experiment, it's the first time we've done anything like this. If it turns out to have been a mistake overlapping 7DRL, we'll gladly avoid overlapping in the future. The only reason we even considered it in the first place was a concern for having to delay it, and thus being of less benefit to OpenGameArt's recently-launched patreon campaign (which is basically the entire purpose of the jam).

The posted times also aren't set in stone, we can tweak the exact hours/days. We don't plan on disqualifying someone because they're over the deadline by a few hours.

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Challenges / Re: Procedural Death Jam and 7DRL - can we join forces?
« on: March 03, 2014, 07:24:33 PM »
Thanks for your feedback!

Here's the beginning of our site, more feedback is welcome!
http://proceduraldeathjam.com/

Let us know where you'd like 7DRL to be mentioned and we can pump that up a bit.

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Challenges / Procedural Death Jam and 7DRL - can we join forces?
« on: March 01, 2014, 11:24:56 PM »
Hey everyone!

My name's Lars Doucet, I'm an indie game developer, I worked on Defender's Quest: Valley of the Forgotten. I've been planning a small game jam to benefit OpenGameArt.org's recent Patreon campaign, called "Procedural Death Jam." We were all set to push things into motion when we realized that 7DRL is already scheduled for the same time we were looking at!

So, rather than compete with 7DRL, or delay our event for several months (making it harder for us to support OpenGameArt as their patreon campaign will be "old news" by then), I was wondering if it would make better sense to join forces? I figured it was best to get in touch with the 7DRL community first and see how they felt before I went off and made plans. So far I get the sense that no one's really "in charge" of 7DRL, it's kind of a bottom-up sort of community thing? I poked my head in on some of the roguelike IRC channels and they pointed me here.

----------------------

A little background:
Procedural Death Jam is a 7-day game jam that emphasizes (but does not require) open source resources, art, and tools, with the theme being "Procedural Death Labyrinth," a term I coined a few months ago as a replacement moniker for the awkwardly named RogueLike-Like / Rogue-LITE spin-off genre.

Basically, PDL is a broadly-defined term that, among other things, is a way to get around the neverending "but that's not a roguelike!" complaints lodged at games like FTL, Rogue Legacy, and Spelunky from Berlin-Interpretation purists, and kind of give them their own banner to march under. It's not really intended to replace or compete with the term "RogueLike," which I'm quite fond of, it's just a new alternative label people can use for this new emerging genre of roguelike-ish games.

At first I didn't think PDL would catch on, but it took off when steam launched their tagging system. Within just a few days steam users have tagged games like Nuclear Throne, Eldritch, Paranautical Activity, Spelunky, Binding of Isaac as PDL's, and the term has already completely replaced Rogue-Lite/Rogue-LikeLike on steam; those two have now fallen completely off the "popular tags" page. "Procedural Death Labyrinth" has already been adopted by a few developers in their own descriptions, and already shows up as the top tag on a few games.

("RogueLike" is of course still more popular by a large measure).

----------------

The plan:
We're looking to ride the recent attention that the PDL term has gotten to give attention to and hopefully encourage donations for an awesome public good (freely licensed game assets).

So, if you're open to it, the idea is to run our two events in parallel and cross-promote one another. We were already planning to run our own site and jam infrastructure when we noticed we'd be overlapping 7DRL's, so we wouldn't be asking for any extra work out of anyone. I'm basically just checking in to see if this would be stepping on anyone's toes.

Our event is structured more along the lines of a traditional game jam + contest, similar to Ludum Dare, with everyone submitting an entry eligible to vote on prestige-only awards (no cash or prizes). Our award categories would be rather playful, some things we're thinking of:

--Best Game Submission
--Best Art Submission
--Best Procedural Death X (make your own subgenre, X is anything)
--Best Flagrant Subversion of the Genre
--Best classic Berlin-Interpretation RogueLike

Given the overlap, it might make sense for us to say "Hey! Why not enter your PDJ entry in the 7DRL challenge?" and vice versa.

It might be a great way to join the communities together and get more attention for both events.

Would this be something that's interesting to this community?

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