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Early Dev / Re: Demon: A monster collection roguelike
« on: March 14, 2015, 04:35:15 AM »
Yeah, looks super awesome!
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Tried to run it on mac os x. Installed ocaml.
But when running make I've got this:Code: [Select]ocamlopt \
\
-I lib/ -I src/ -ccopt -Llib/ -ccopt -Lsrc/ graphics.cmxa unix.cmxa str.cmxa bigarray.cmxa lib/sdl_stub.o lib/glcaml_stub.o -cclib -lSDL -o wanderers \
lib/sdl.cmx lib/glcaml.cmx src/prob.cmx src/base.cmx src/fencing.cmx src/item.cmx src/inv.cmx src/common.cmx src/global.cmx src/trade.cmx src/org.cmx src/simtrade.cmx src/simorg.cmx src/carvebase.cmx src/carve.cmx src/genreg.cmx src/globalmove.cmx src/genmap.cmx src/vision.cmx src/politics.cmx src/top.cmx src/simobj.cmx src/console.cmx src/barter.cmx src/state.cmx src/sim.cmx src/grafx.cmx src/view.cmx src/main.cmx
File "_none_", line 1:
Error: Cannot find file graphics.cmxa
ocamlopt graphics.cmxa test.mlAny reason why there's no diagonal movement?Does it need 8 directions?
I was always a big fond of computer RPG games, especially those that could create immersive experience, Fallout and Neverwinter Nights were my favorites
What I want to say is that many games had a great looking facade, which was hopelessly dead and static, and that was a major turn off. So, making a living and breathing world is probably my dearest goal in all game programming. Haha, of course, it's not a simple task to say the least.
The fruits, meat and other stuff for sale is completely fake and is not related to the number of merchants in the area, unfortunately). The merchants themselves are normal actor NPCs that are created from normal civilians. So, they they don't spawn specifically at the market. But when they are wandering around, they prefer highly populated freindly areas, and once they find a market location, they prefer to stay there for very long time (if not forever, don't remember this partular detail). I kind of like that you came across such a big group. I should say that merchants try to offer you only those objects that you will be able to buy, and they try to hide the total amount of money they have (so you saw them offering 1 coin, because the price of your sling was 1 coin, however the metchants might have 50-100 coins). The merchants get new weapons from other NPCs (whose guys with shield like badges). So, you can come later and they may have new items, although it's unlikely to find very high quality weapons there. Dungeons are the best place to get new equipment.





well, sometimes, it feels like losing your good friend ))

). How do you generate the names now?Sorry for replying late. I will give a very broad picture of the generation procedure:
I entered. I didn't make a roguelike but I did make a tool to generate pixel art tiles of various kinds, which hopefully should be useful for other Roguelike devs: http://www.vitruality.com/2014/11/spartan-v1-2-procjam-edition/Wow, Paul, your program looks very cool. I especially like the composability of different generators. And the quality of the generated tiles is really impressive. And you can choose the periodic boundary conditions, so the pictures can be tiled seemlessly? I think, it's just awesome.

Surnames: Banoru Fanoru Hesese Heseviru Miruno Nobanomi Nonono Noruseru Noseruce Ruvimi Senono Sesemiru Vinovi Vipami Vizinono
Male given names: Eyquaceru Eyruno Hevirunoba Luwavi Miquavihe Nobaheru Noruruzi Noseru Noseru Rugaru Rugeseru Ruvilu Serunoqua Viziwa Zinonozi
Female given names: Fabanoke Fanobanoba Ganorupa Henoseno Mieynono Nobanomi Nobaseno Ruganoba Selunono Senobakeno Senono Senonose Vikelu Viseno Wanono Surnames: Jalulu Jarostronu Nurodestro Rolutrode Ronuro Rorodese Sestrosetha Strodeya Strogenu Stromiro Strothatharo Strotrostro Thastroya Trotharostro Yarotr
Male given names: Jarostrotha Lustroge Nuberode Nugerotha Nuronumi Nutronuci Semironu Strodenumi Strodeyastro Stronuro Strororo Strotroja Thastrodede Thastronutha Yagestronu
Female given names: Cinujaro Delucinu Deroro Desestro Deyaro Jaronuro Mitharo Miyanu Nujanu Roselu Royaroro Sedelu Strosero Stroseroro Strotharose Surnames: Hihigi Hihiluhi Hinuru Hitharuhi Kelurubo Mutsawi Nunuhi Quenunu Shenufi Toxanubo Tsanutsado Wishenubo Xahihi Xahisheamu Yanu
Male given names: Amutonushe Dovonufa Luyconu Nudedo Peadonu Peperu Rutofi Setonu Sherudodo Toboshehi Tochafato Tomuamuco Vohito Vonuwi Wiruhi
Female given names: Anuxa Ayanu Cothanu Doxanuhi Hiamurugi Hiatha Hinunu Mushexanu Nudenu Peruthaki Pexanu Sedoxanu Tofanu Xafanu Xahia