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Messages - superdupergc

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Hi guys! I just wanted to tell you all that I'm going to be releasing the beta and starting the steam greenlight process this weekend!  The game will also be available for purchase at the same time - Saturday, March 15. I have a lot more information about this on reddit, here.  I'm excited!

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Hi All, thought you might want an update. There will be no patch this week, on account of both RL (Valentine's Day) and that I'm working on Multiplayer! It's going well, but it's not ready yet, and I definitely need to break a lot of things before I can fix them.  I'm aiming for a patch next week.

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Once again, you beat me to posting the update! Thank you :)

I'd love to hear if you guys liked the jetpacks. I had to work really hard on the pathfinding and wall-walking to allow them.

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Traditional Roguelikes (Turn Based) / Re: Black Ice (now at Release 6)
« on: November 15, 2013, 09:21:50 PM »
I was just coming here to post the patch notes, but you beat me to it!

People say the SHARK is too easy, so he will be getting more dangerous!

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Traditional Roguelikes (Turn Based) / Re: Black Ice (now at Release 4)
« on: November 01, 2013, 09:51:10 PM »
There's a patch preview video for the new changes too!

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Traditional Roguelikes (Turn Based) / Re: Black Ice (now at Release 2)
« on: October 18, 2013, 04:51:05 PM »
Hi there! I just wanted to mention that my game is on Mac and Linux now too.  I'd be happy to answer any questions or get your feedback here or via twitter :)

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