Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - captbrannigan

Pages: [1]
1
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (ARRP v0.5.2)
« on: September 27, 2013, 02:51:31 AM »
Is there a way you could update the way that badges are displayed, so we can see how many times we've collected each? A popup of badges earned on death would be awesome as well.

2
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (ARRP v0.5.2)
« on: September 26, 2013, 04:31:20 AM »
That would be pretty fast for another rare to spawn wouldn't it?  I cornered him against a locked door and when we were trading blows he went to town on my pack. He may have got some other stuff along with those, but I stopped playing when I realized I was out all my healing potions and when I came back to see how far I could push it, I found out the bulk of what he had taken I did not get back and were the best things he could have taken.  Random number generators can do that to you though. :)

3
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon (ARRP v0.5.2)
« on: September 25, 2013, 03:31:37 AM »
I loaded up that save to play through some more... ya, that thief didn't get some sword. He got my Ankh.  That is just crazy that he jacked a full stack of potions, seed pouch, and an Ankh.  I had 1/2 a pack full of potions and some rando loot! Of all the stuff to swipe, and all I get back is the invis potions he grabbed as he was going down?!  Huge warning to you guys, beware the red thief.  :(

4
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon 0.5.2 (ARRP 2013)
« on: September 24, 2013, 02:23:32 PM »
Added: Rare monsters

Omg, that rare thief sucks! He stole from me multiple times, and I think I killed him (didn't check text, had a shaman blasting at me) but he only dropped the last item he stole! Made off with 8 potions of healing, seed pouch, and a sword I was just going to sell. That is just brutal!  I'm cool with him blinding on attack, that's a sweet  ability for a boss thief to have. But damn man, that's mean that he can gank you silly. Maybe since he can steal every hit, you could change him to drop your gear on hit instead of 1g.  That way he takes your stuff and blinds you, and you have to risk letting him escape with the rest or pursue without your wand of slow or something.

Haven't made it to dwarf city yet, so not sure what the rare is there, but so far kind of disappointed by them.  I've killed that albino rat a dozen times or so, and it doesn't do anything special or drop anything.  I suppose it must have more hp, but it doesn't seem to hit harder or be really any tougher.  Maybe when the rat bites he can disease you, temporarily causing -mending and -satiety.  Nothing too serious, he's not the Goo after all.  Would also be nice if rare monsters dropped rings or wands or potions or something extra, ya know? Rings can be in very short supply, especially since I missed out on the era of carting everything back to 1 to suicide for a new set of maps.  That seems like a feature you should bring back too. I know I've made it down to hell a few times without a single ring, and having a that chance at more loot would be so helpful.  I mean, I'd still probably step on a fire trap and lose everything, or play it too close on hp when fighting skeles or something. :)

Unstable enchantment.. boss.  Haven't see any other new enchantments, but that one is pretty damn awesome.
Haven't gotten an alchemy pot yet, so haven't been able to play with making potions yet.
I really like the new furniture for library and lab, nice to have more than just statues everywhere. *EDIT* This sounded worse than I meant it. I liked the design originally, I just like the additional color and tone the bookshelves add.
Wand of Tele picking up items is also a super sweet addition, finally a way to get around those piranha rooms that are too long for a single potion. Altho if you had a wand of tele, you could also just port the fish to a very likely death on dry land...


Got into this game right after you added multiple classes, and I really enjoy the how the pacing changes with different classes. I spent a long time on easy mode (warrior), but am now hooked on battlemaging.  Surprisingly I made it to level 14 on my first try with a rogue, whereas it took me probably two dozen lives to make it to Tensu on the mage.  Anyways man, thanks so much for all the work and updates. 

Pages: [1]