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Early Dev / Re: Ultima Ratio Regum development feedback
« on: August 03, 2013, 07:37:52 PM »Many thanks for the detailed feedback.
#1 - "Start New Game" should flash red to denote it does not work. Is this what do you mean, or does it not flash for you playing on wine? If you don't see the flash, maybe I'll have it greyed out instead until you gen a world.
#2 - do you mean the double grey lines? If so... I don't agree, but interesting feedback. What would you suggest instead?
#3 - Are you using 8x8, 10x10, or 12x12? I'll look at the g/y.
#4 - Thanks
#5 - It should display instantly, and it always does for me. Do you mean you press Enter, the game "stops" as it's busy generating that area, then after a second or two the "Offloading..." bit appears? If so, I fear that is a wine-only problem, but I'll look into it.
Otherwise, very pleased it works in wine (apart from those two issues which may be wine-only). How long does it take to gen a map grid?
#5 yep, exactly what I mean.
#1: Yeah neither start new game nor load saved game flashes red if no worlds/saves exist.
As long as it works properly in windows I wouldn't worry much about it, #5 is only a (minor) issue for people on low end pc's I suspect.
#2: I mean the squiggly white overlapping (pretzel) lines along the main window border. It isn't a big deal, I just think they stand out.
#3: 12x12. I'm unused to read large amounts of monospaced text though, probably why.
Generating a new map grid takes about 10 seconds on an old Centrino 2 laptop.
I can't seem to tell whether there is water under a tree's branches. This could perhaps be a problem in the future if you are fighting something and start swimming without meaning to? Example: The tiles to the east and south of the player is here water. Image
Consider wrapping for the arrow-key-navigation in the guidebook.