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Early Dev / Re: Eidolons - a hardcore roguelike rpg, closed beta coming
« on: May 04, 2018, 07:00:19 PM »
Sounds right up my alley, where do I sign up for beta?
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Quote from: The Saber CatIs there a way to use fonts of two different pixel sizes as ttf imports, without converting one of them in .png? If yes, how codepoints are shared between them?Well it is indeed hard to guess what exactly do you have trouble with, but probably you're trying to put both fonts in a single codespace, i. e. make the them all have different code points similar to font + tiles. BearLibTerminal support multiple codespaces for this purpose exactly, to have two (or more) separate fonts, with each one using the same (yet their own) code points for the same characters/tiles:Code: [Select]terminal.set('font: one.ttf, size=8x16')
terminal.set('another font: two.ttf, size=10x20')
Would it be possible to load the same font twice (the default one shipped with BLT), but with one of them having the codepoints overriden by tiles and the other not? Or does it have to be two different .ttf files?
Where 'another' is an arbitrary name to your liking. And then there are two ways to use it:Code: [Select]# Inline string formatting
terminal.puts(2, 1, 'Hello, [font=another]World')
# Global state
terminal.puts(2, 2, 'Hello, ')
terminal.font('another')
terminal.puts(2+7, 2, 'World')
Is Veins of the Earth still alive? I've been playing it the last couple of days and it has a lot going for it, but it crashes constantly. I mean sometimes every keypress causes a flurry of errors. If it was more stable I could see myself sinking a lot of time into it.
Can no longer create game-breaking paradoxes by putting chests into themselves.
The default tile alignment is “center”(from the wiki page) doesn't seem to be true anymore, at least for the version I have via pip. I was having the tiles offset until I explicitly centered all of them.
I'd given up on there being any further updates on Numenfall! I'll have to check this one out and see what's new.