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Early Dev / Re: The Veins of the Earth development feedback BETA 13
« on: October 13, 2016, 09:54:24 AM »
I ported the dialogue system from the T-Engine version so you can now chat to non-hostile NPCs.
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I got a ton of stuff done in the last couple of days even though I am a slow coder and an even slower spriter.
The character dialogue now handles the situation where you don't speak the NPC's language better. Your answers don't get scrambled in any case. You just don't get any of the normal answers, just a [Leave] option which closes the dialog screen. If you do speak the language, the answers now feature a small note telling you which skill they test for (i.e. [Bluff], [Diplomacy]).
Beginnings of a character creation screen
I was inspired by ToEE's character creation I saw in a gameplay vid on YT. I think this is the only cRPG game with randomly rolled stats where you first roll and then assign every one of the results to one of the stats. All the other games I can recall (BG1-2, IWDII, PS:T, NWN1-2, Angband, Incursion) didn't allow you to reassign the rolls. If you got a high roll but it got assigned to a less-than-useful stat, time to reroll. Oh, the number of times I rolled to get a 18/100 STR in BG1...
The HUD now features a body picture - I used a screenshot of Deus Ex 1 as a reference. The picture is grayscale and colored by LOVE's color functions, so I'll be able to recolor it on the fly once I hook up some more code to it. The new ruleset features HP per body part (head, torso, 2 arms, 2 legs) so the color of your torso in the pic will tell you how damaged your torso is.
***
I got a ton of stuff done in the last couple of days even though I am a slow coder and an even slower spriter.
The character dialogue now handles the situation where you don't speak the NPC's language better. Your answers don't get scrambled in any case. You just don't get any of the normal answers, just a [Leave] option which closes the dialog screen. If you do speak the language, the answers now feature a small note telling you which skill they test for (i.e. [Bluff], [Diplomacy]).
Beginnings of a character creation screen
I was inspired by ToEE's character creation I saw in a gameplay vid on YT. I think this is the only cRPG game with randomly rolled stats where you first roll and then assign every one of the results to one of the stats. All the other games I can recall (BG1-2, IWDII, PS:T, NWN1-2, Angband, Incursion) didn't allow you to reassign the rolls. If you got a high roll but it got assigned to a less-than-useful stat, time to reroll. Oh, the number of times I rolled to get a 18/100 STR in BG1...
The HUD now features a body picture - I used a screenshot of Deus Ex 1 as a reference. The picture is grayscale and colored by LOVE's color functions, so I'll be able to recolor it on the fly once I hook up some more code to it. The new ruleset features HP per body part (head, torso, 2 arms, 2 legs) so the color of your torso in the pic will tell you how damaged your torso is.