Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mrmojorisin

Pages: [1]
1
Sorry for the "Necro" bump, lol, but this just came out on  Steam yesterday for $15. Worth every penny, too! It's technically an "Early Access" title, but it is already a quite complete game, just missing the fourth and last area and some unlockable characters, I think.

But fans of rhythm games and roguelikes will find this is a great mix of the two genres. And if you are into BOTH types of games, like I am, this is your dream game!

2
I was in the early beta and helped Vic with a few bugs, so I can't wait to check out this new release version.  For those wondering how much of a rl this is, let me tell you that it is more of a board game inspired game with rl elements.  What I like about it is that the type of board games that it is inspired by (Arkham Horror, Mansions of Madness, Betrayal at House on the Hill) are usually either really hard (or impossible) to play unless you have alot of people, or are soooo time consuming to set up and play that there really is no point if you want to play by yourself.  But now you can play that type of game by yourself and the program handles all the setup, encounters, and stat tracking for you!  You just create your character, choose your scenario, and off you go!

Also, the tarot card system that Vic made to resolve encounters is really quite ingenious.  If you've played his wild west game Six Gun Saga (check that out for a great old western themed card game), you know a little of what to expect, as that had a system where combat was resolved by a hand of poker.  But he has kicked it up a notch in this game, as his tarot system is used to resolve not only combat, but tests of intelligence, strength, dexterity, and anything else the game throws at you, and the difficulty of the contest, along with your skill level in the related stat, all affect how hard it is to win the card game hand for that encounter.  You also have other abilities and items that can tip the odds in your favor as well.

As you play the game, an interesting narrative unfolds as you meet, fight, or otherwise interact with the denizens that, for different reasons, are trapped in the house or dwell below it.  There are all manner of ghosts, haunted objects, monsters, and other creepy things that you will encounter, and many of them are linked to other creatures or encounters in a myriad of ways, so that you never know when you are going to encounter something that is the key to resolving another card.  But depending on your skills, you might be able to help them, or it might just be easier for you to kill or dispel them.  But what will be more beneficial to your quest?  That is for you to figure out and that is part of the fun of the game.

There are also devious traps that you can encounter, and many of them have multi-stage encounters that test more than one of your abilities in order for you to succeed, so a well rounded character is helpful, but it also pays to specialize, so that is another thing you will just need to decide on for yourself as you play.  Along with all the normal traps and encounters you will face in the game, there are some that are specific to the scenario that you chose at the beginning of the game, so each adventure will be flavored by those encounters giving you more and more of the story of that scenario.  There are also clues you can find, also specific to that scenario, and each clue you find makes it a little easier to defeat the boss encounter of that scenario, which is located beneath the mansion and is final encounter of the game, win or lose.  There is also a Story Token track that is a "doom track" for the game.  After so many turns, there is an increasing chance that each turn will trigger drawing a story token, and based on an invisible "luck" stat and a die roll, either a positive or negative event will happen based on the scenario, that will have an effect that will last until the next story token is drawn.  After the 12th token is drawn, you lose the game.

So with all the elements of the game, is it's depth and complexity for you?  You can now find out for yourself with the playable demo, that lets you play 75 turns of the game, and you can even continue your demo game if you decide to buy it.  You can find the demo, as well as more info about the game at their website http://www.crypticcomet.com/games/OC/Occult_Chronicles.html.

3
This looks really awesome.  I was commenting in another topic how I'd love to play a rl based on Battle Royale, and this is the next best thing, lol.

4
Programming / Re: For those with iPads...
« on: August 13, 2013, 01:26:59 PM »
Cool, that's probably a bit beyond my current capabilities with the program at the moment, but I did make a game where you are Rainbow Dash and you have to dodge shooting stars while collecting crystals.   ;D

But I will do what I can to learn more and maybe I'll be able to make a RL with it some day.

5
Programming / For those with iPads...
« on: August 12, 2013, 01:43:46 PM »
There is a game creation app out on the store called Gamepress.  If anyone here has it or has heard of it, do you think it is possbible to make a RL game using it?

6
Yeah me to. Feel free to make it.  :-)

I totally stalled out on that project... :-\

I tend to start many projects and never finish.

Actually, I just got an app called CardWarden for my iPad that lets you import cards from images and play them in a virtual space, so I'm gonna check out your game with it. :)

7
For what it's worth. I'd love to see a computer version.  :)

8
Programming / Re: Game Requests
« on: June 18, 2013, 12:58:00 PM »
There was this episode of the comic Strontium Dog called "The Killing" which I loved as a kid. https://en.wikipedia.org/wiki/Strontium_dog
Basically a last man standing, set in an odd sci-fi setting. 100 mutants and aliens fighting for money in a weird murder game in an abandoned town.

(They actually made a horrible computer game of it for the spectrum back in1984.)

I'd like a roguelike where each of the 100(?!) competitors would be a viable, playable character, each with their own abilities and characteristics. The character is randomly selected for each game. The object, to be the the last one alive.
It's a free for all, so the NPC's are killing each other too.

If someone would create this game, I'd gladly support with graphics and sound design. Just sayin'.



I think a RL based on the Battle Royale manga/movies would rock.  It's about the Japanese government kidnapping a random high school class every year and bringing them to an island.  Each is given a weapon and they put collars on them that explode if they try to leave the island or if there is more than one still alive after a certain time.

I think this would make a great RL, as each game could have a randomly generated island, with various buildings strewn about, and varying topography and natural features like trees and rocks and stuff.  Then each student could be randomly created and there could also be "cliques" of kids that start together and pool their weapons, with one or two in each group taking the active role of hunting the other groups or lone kids.

As the player, you would create a student and then decide to either start alone or as the leader of one of the cliques.  Starting as a loner would obviously make the game harder, because you would only start with one weapon (and it could be crappy like a hammer or something epic like a rifle), but you would get more points if you win.  Starting in a clique would give you alot more weapons at the start, but less points if you win.

The game could keep track of what each student does each turn as they try to kill the other groups while defending their friends.  Eventually, though, they will have to turn on their friends, because there can only be one left alive after a preset amount of time or they all die.

Yeah, it's a pretty sick story, lol, but wouldn't it make an awesome game?

9
The next game from Cryptic Comet, Occult Chronicles, is now available for purchase as a "beta buy in" (for $15), similar to Minecraft and other games.  The game is a cross between a roguelike and "modular exploration horror board games" such as Mansions of Madness and Betrayal at House on the Hill.  But where those board games can be a bear to set up and play, this game does all that and the "game mastering" for you.  :)  There are some pretty deep mechanics to get used to, though, as is normal for games from Cryptic Comet.

I made a half-hour video showing the start of a game and did my best to try and explain alot of the mechanics involved.  I'm not affiliated with Cryptic Comet, but I was in the closed beta, so I have had some experience with this game already.  I heartily reccomend it, but check out the video below to see if it is your cup of tea.

Here's the link to the video:
http://www.twitch.tv/mrmojorisin316/b/416708873

And here is the link to where you can get more info about and purchase the game:
http://www.crypticcomet.com/games/OC/Occult_Chronicles.html

Pages: [1]