I was working on an RL style game with an AlienRL theme but in isometric 3D using Unity. Got a bit bogged down or sidetracked.
Also after getting the initial monsters/aliens in a maze gameplay to work and a basic inventory UI system working well it got shelved.
The thing is I really like AlienRL and my 3D isometric game was not hitting the same level of fun for me, or the actual work needed to make in depth RL gameplay and mechanics are seriously underrated?
So far I have the player being able to move around a randomly generated compound, pickup items and shoot aliens but I get the feeling I'm seriously missing something compared to AlienRL?
I will see about creating a WebGL build that people can play with but interested in feedback from other developers on what makes some RL games so addictive and fun?
Here is the game so far in WebGL on itch.io
http://arowx.itch.io/aliens-r-loveableWhat do you think?