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Messages - Repliko

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: September 06, 2013, 07:16:13 PM »
Ha! Just obtained the Amulet of Yendor! :) It was *only* ;) 68th try.
It was very lucky for me to found Wand of Regrowth, so I can grind for seeds and health to buff my Gladiator ;)
I didn't found any rings.

One more thing: in one of my games I got this rare Ring of Haggler, then it was stolen from me and I've killed a thief in a shop and ... shopkeeper stole it from me ;) I think it's a bug - when you kill a monster and an item will drop in shop, it will be added to shop stuff.

Another bug (I think?) is when you use Wand of Regrowth, grass will grown in every place on level, where wand was used, not only in place where you currently used it, or maybe it is intentional?

And ;) I think I can see doors opened by monsters through fog of war.

That's all! Thanks!
BTW. piranhas are bad ass, I think levitation should prevent them from attacking .. or at last drastically decrease chance of attack and damage. Also they should be vulnerable to fire attack or maybe water can be frozen?

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: February 25, 2013, 01:23:36 PM »
Thanks for the great game. Little to random/not balanced but fun ;)
I think it goes in the right direction.

I think I found a bug?: I've just killed Tengu, got key and then trigger fire trap and got killed. Lucky for me I have Ankh - not so lucky -> after resurrection I lost Tengu's key - so I was stuck and starved to death.

BTW it looks like you made a very good engine for your game. Works like a harm. I think it has some potential to make something bigger with it (bigger dungeons, some plot etc.). Good Luck! ;)

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