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Messages - Daigoro

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: April 10, 2013, 10:53:19 AM »
damn. this game has gone through some drastic changes since I last posted! we have stores and new classes now. big changes.

after the update, in my second game as the Warrior class I found a +2 (or 3, I forget) ring of evade. I used upgrade scrolls on it and got it up to +5. ridiculously powerful. I only found 1 equipable weapon better than my starting short sword and not one wearable armor, but I got to the Tengu without much trouble at all.

got overconfident though and wasn't watching my health while fighting the Tengu. I died while fighting him and I even had a health potion left. totally my fault, should have beat him easily. I had taken off a lot of his health and was probably really close. just got careless.

game is still great, even with some massive changes. it's great to see this game growing.

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: February 06, 2013, 10:14:43 AM »
a slime pumped up and 1 shot kills me. 19 points of damage...
You are supposed to step back when it's pumping up  :)

that much is obvious. i always back up as soon as it starts to pump up. didnt have time to for whatever reason. i was at least one space away at the time, but that didnt help.

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: January 31, 2013, 08:01:37 AM »
this game has been crushing my soul for the past 5 days. dont think ive made it to Dlvl4 once. :P

edit: finally made it to Dlvl5 for the first time in almost a week and a slime pumped up and 1 shot kills me. 19 points of damage... this was a few steps after i stepped on a trap that alerted the enemies to my presence.

time for a break!

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: January 25, 2013, 07:17:09 AM »
definitely. a good roguelike should be hard as nails. a small quick game like Pixel Dungeon doubly so.

i think Watabou knows this already though. seems like he has a strong grasp of good roguelike game design judging by how well designed PD is already. i doubt he would cave in and make this game easy for people who complain.

he added Magic Sheep to the dungeon! those things look evil protecting that Shaman. (havent seen them yet myself, but i can imagine they make killing the Shaman a lot harder). evil, but cute.

im going to go and try to find them now. (30 games later...)

edit: oh man! first game i played after my post, i was having a great game. found a +3 knuckle duster on the first or second floor. killer early game weapon that. had two great rings and a bunch of other stuff.

possible SPOILER below-

i died on Dlvl5 by that damn ooze. no healing items. when i died it identified that i had found a wand of flock! i bet i could have used that on the ooze to contain it. maybe... didnt even get to see the sheep that i was questing after. dumb move not to try the wand, but the duster was doing so well (i had it up to +5). silly me.

that ooze is dancing on my corpse now.

also, found out this game that you can now equip 2 rings at once, and that there is a pack limit enforced (by weight i guess). i was having problems picking up items even though all of the slots in my pack werent occupied.

so fun.

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: January 24, 2013, 10:01:30 AM »
...
i broke the game from the beginning by finding a battle axe and an enchatment scroll. i equipped it and in a few levels i was able to kill pretty much everything in 1 shot. i found a ton of potions of STR and scrolls of enchatment. food was scarce for a bit. but i also found a large amount of healing potions.
...
i won! whooo! it was a little too easy with all of the stuff that i found, but it was still a lot of fun. love this game.
Well thats just the thing with roguelikes. If you get really lucky you feel sooo powerful, which is a nice contrast from all the beating you take when you are unlucky. :)

absolutely.

since that game ended i got the update and ive been getting pummeled. havent made it past floor 2 or 3 in about five games. been getting my butt kicked! good stuff.

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: January 24, 2013, 05:09:14 AM »
yay update! (magic sheep look cute, but sound evil!) really loving the pixel art in this game by the way.


so, i had the best game ever today, but im stuck on Dlvl 10. is there no boss or anything? i thought the sign says "dont let the Tengu out", but there are only 2 rooms and no other doors. i have a ring of -1 detection and ive searched pretty thoroughly. cant find anything. used a scroll of challenge and got nothing. i have keys for floors 8, 9 and 10 but none of them open any doors that ive been able to find.

i broke the game from the beginning by finding a battle axe and an enchatment scroll. i equipped it and in a few levels i was able to kill pretty much everything in 1 shot. i found a ton of potions of STR and scrolls of enchatment. food was scarce for a bit. but i also found a large amount of healing potions.

so right now im stuck at Dlvl 10. my character is at lvl 10, STR 17. my battle axe from the first floor is now a Battle Axe +9 [7], and my inventory is full.

i thought i read something about the endgame earlier, but i forget. is there anything left for this run? (im going to try and search for the answer if it has been posted anywhere).

still, loving this game. keep the updates coming. its a lot of fun.

edit: i read the above post about the key bug. ill try dropping my keys and exploring some more. im afraid updating the game will break my game save, so im going to wait to update until this game is finished.

edit 2: yeah had to drop all the keys and just pick up the lvl 10 key and it opened the last door.

i won! whooo! it was a little too easy with all of the stuff that i found, but it was still a lot of fun. love this game.

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: January 21, 2013, 07:10:00 AM »
im also noticing my strentgh not going up after leveling. i just leveld up to lvl 2 and my STR is at 10. not sure if its a bug or intentional. just leveled to lvl 3 and still at STR 10.

also, a question:


2) Use Scrolls of Enhancement to increase quality level of your item and decrease its Strength requirement.
The problem is that strength requirement of the item is not shown until it's identified that way or another, because I don't want to reveal it's quality level before that. Maybe I should display "typical strength requirement". In your case that will be "11" for leather armor and "16" for longsword.

Thanks for your comments!

i just used a scroll of enhancement on a 12(?) Quaterstaff, but the description says that it still requires 12 STR to equip. is the description supposed to change when enhanced? or maybe since it is still unidentified, it cant tell me how much STR i really need to use it efectively?

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Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: January 17, 2013, 11:14:18 AM »
thanks for the advice. just had my best game so far, DLV 4 and i was at LV3. i died in combat. my health was low because i was starving and didnt have time to rest up to heal.

after about 25-30 games i have found a lot more items and food does seem less scarce than it did at first. it took me like 10-15 games to find my first wand and to see some other armor drops.

maybe i am spending too much time on each level? usually i want to make sure i dont miss any food items!

9
Traditional Roguelikes (Turn Based) / Re: Pixel Dungeon
« on: January 15, 2013, 09:52:31 AM »
just tried this out for the first time yesterday. so far i like it a lot.

i havent encountered any bugs yet, but im starving a lot and not lasting too long. not much time to search for hidden doors with the lack of food in the dungeon.

actually, im playing a game now and i may have found a bug. sometimes when i enter a square with an item on it, i dont automatically pick it up and have to enter the square again to pick it up.

so far so good though. touch controls are really solid so far. i think it has the potential to be a really great game. the only real issue i have so far is how quick you starve versus the lack of findable food items in the dungeon. either i need to play more, or that needs some balance.

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